Dean Takahashi
Chloe and Nadine are a good salve for the loss I still feel about the ending of Drake's story.
The story was kind of wacky, it made me laugh, and it had a kind of moral to it in the end. It's not heavy moralizing, but it makes you think about whether you really should be tossing out so much trash for a donut hole to collect. I wished the story was longer and the game had more things to do besides capturing things in a hole. But the story was lighthearted and the gameplay was fun. If you don't have high expectations, I think you'll find Donut County is a nice diversion.
That's the kind of story about Master Chief that I like. He knows what the odds are, and he keeps attacking anyway, taking the fight to enemy. Instead, we get a story about betrayal and an ultimate showdown. But that showdown isn't that satisfying, and it's not even what Microsoft promised in some of its earlier commercials. I was disappointed because I expected something really significant to happen in the ending, and all I got was a cliffhanger.
Sid Meier should be proud to have his name on Civilization: Beyond Earth. It's got its problems. But it's a game that will have you staying up late at night, itching to complete just one more turn.
You may feel split between the lack of complete agency and the recognition that you are being told a story.
I found there was plenty of emotion, story, and action to keep me interested in what happens next. I'm not a fan of the episodic nature of the game, as I would rather play it all at once. But I look forward to the rest of it.
The ending makes it feel like this story just isn't finished, that it's simply a midway marker to a larger, more weighty tale with a full and satisfying ending. Deus Ex: Mankind Divided takes us only part way there, and we still want to get to those enemies in the shadows.
Overall, Total War: Warhammer II is an exciting edition to the Total War series, and the Warhammer characters certainly add a lot of personality. They're the sort of characters who generate more interest in the narrative and make you more interested in pursuing the rest of the story.
When I finished playing this game, I felt like I wanted more. That's the mark of a good game. I also felt like I had played something fresh. If there were 20 games about Rome, this one might not stand out as the most outstanding. But it's good, and there aren't enough tales with a historical background that wind up being big budget video games. I'm glad that Crytek stayed the course on its seven-year journey and finally finished Ryse.
Call of Duty: Advanced Warfare is worth your time. It delivers with its story, great acting, dialogue, the realistic facial animations, cool weapons of the future, and the welcome change in pacing from combat missions to stealth missions. I welcome the idea of using great actors like Spacey in a big-budget game, and I look forward to future versions of the game that marry Hollywood blockbuster actors with the blockbuster-style game play.
This is the 10th Battlefield game, and at this stage in the franchise's history, it isn't easy to come up with fresh takes. Visceral Games has done that.
This Lara Croft memoir ends in a good way, and I'll miss this version of Lara more than any of them.
Gears of War 4 is a very well-executed, bug-free game with awesome technical effects. The single-player campaign is on the short side at nine hours, but it gives you everything that you want and expect in a Gears of War game. The Coalition does a decent job walking the tightrope of providing something that fans want and giving them something different at the same time. The Horde mode has taken the co-op play in a very good direction, and I expect that fans are going to enjoy multiplayer quite a bit as well.
I think this is much more fun and takes advantage of the fundamentally social nature of the choose-your-adventure style gameplay in Man of Medan.
Detroit: Become Human is best when it foresees the consequences of our decisions and sets up a clear choice — or a muddy choice. It creates the illusion of the Butterfly Effect, where small actions can lead to big consequences.
Overall, I thought it did a wonderful job delivering something fresh. And that’s very hard to do in the shooter genre. The single-player game should be longer, but that’s not such a bad complaint. The developers made something that I couldn’t get enough of, and that’s a good thing.
As with Rome II, the positives outweigh the annoyances. Creative Assembly has been very ambitious with Total War: Attila, and the game is a lot more compelling than its predecessor. It feels more balanced. The A.I. is smarter, but a human general can still beat it. But the unrelenting weight of a collapsing empire pushes a human ruler to the limit. If you simply survive for a while, you'll feel like you've won the game.
To me, the multiplayer experience we got is a Call of Duty game worthy the franchise’s 20 year anniversary.
As I noted in an earlier preview, whether I was fighting against humans or the computer AI, I never got the sense that war was too easy and my opponent was too easy to be. And so there was always a cost to fighting, and that’s the way it should be.
I can’t predict if it will outsell Modern Warfare 2019, but it is off to a winning start. For sure, it is running fast out of the gate, and it’s going to get a big boost from the free-to-play Warzone 2 release in 15 days, as Warzone serves as a kind of gateway drug for the full title. I do think this game will have longer staying power with its multiplayer combat, so long as the stats and other new maps arrive in time.