Matt Paprocki
- Contra III
- Super Puzzle Fighter II Turbo
Matt Paprocki's Reviews
A proud legacy follows Tony Hawk's Pro Skater 5, a legacy which is pushed through walls, caught in geometry, and smothered by inexcusable anti-consumer nonsense.
If Until Dawn were the movie it was trying to be, it's Rotten Tomatoes score would be single digits.
Mad Max is bloated, full of busy work, and keeps women locked in chains. Fury Road this is not.
It's adorable, charming, and totally Kirby except for the pesky controls. And gameplay. And Game Pad.So no, it's not that good.
Rack N Ruin is lost and confused in its own design, a helpless blending of top down adventures and retro shooters without any guidance to speak of.
No matter what nominally noticeable technical changes are happening under Madden 24's hood, they don't represent the gargantuan changes needed to bring the NFL series in line with various yearly sports game competition.
UbiSoft thinks it's okay to plaster paid DLC characters on the box art, which sums up what happened to the otherwise great Toy Soldiers series.
Madden 16 is what the NFL wants to believe its league is: Clean, friendly, and inspirational. It's not.
Bernie Sanders could use Assassin's Creed Syndicate's tale of greed and capitalist abuse at campaign rallies. It's too routine after a dozen games.
Lego Jurassic World is as expected: Legos, dinosaurs, and puzzles. But, the formula is too familiar and needs more chaos theory.
UbiSoft Montreal's latest first-person open world shooter is crudely violent and frequently illogical, but it is beauty in motion when it's not killing things that move.
Revisited grapple systems, new physics, fake Twitter, and lots of DLC highlight another yearly WWE offering, now from 2K Sports
Stunningly unique but ultimately messy, Apotheon is enthralling Greek mythology caught in the grips of unfriendly combat.
Battlefield takes on the police state scenario embedded into modern politics and does nothing with it short of making itself appear restless.
Project Root is an enthusiastic first attempt at a top down, twin stick from developer OPQAM, but it is a game caught in a trap of its own design.
Schrodinger's Cat is a bit of a bomb. Lively and exuberant about quantum theories as it can be, there is a lack of sustained momentum.
KOF’s resistance to any grand story arc defies the pressure being applied by its rivals. Minimal solo options and routine online duels don’t reinvent anything either. This isn’t laziness on SNK’s part, however. It feels more like a focus on maintaining the design philosophy that the player base has loved all along: potent character design, instantly identifiable team play, and off-the-wall plotlines.
Somewhere exists a thing which explains the basic tenants of Halo 5's story, but it's not Halo 5. Then, once vaunted multplayer is bogged down by microtransactions. For shame.
Black Ops III tries something different, but it's wrong headed approach ruins otherwise strong context.
Adjustments and tweaks make for an improved basketball title, but one still desperate to play catch-up with 2K.