Kosta Andreadis
And hey, any game that can be described as Virtua Fighter meets The Sims, set in Japan during the 1980s, always will.
An experience that lives up to the wonderful visuals.
In the meantime, even in a scrappy state, the MechWarrior meets XCOM promise mostly delivers.
Gruesome and fun zombie-apocalypse survival, but also bug-ridden and poorly optimised.
Not that knowing would detract from your enjoyment of The Station, but instead highlight that it handles this part of the experience so well that it can resonate even when everything else is a mixed bag or not all that impressive.
What's here is extremely polished and wonderful to look at. And if the simple joys of sailing through Sea of Thieves gorgeous world clicks with you as it did me, then however long you spend visiting outposts and islands and strange wrecks – will be time well spent.
Overall, a good but not great episode.
In the case of Jettomero: Hero of the Universe, either the presentation strikes a chord hidden deep inside you or it doesn't. If it's the former then of course it's an experience worth checking out. If it's the latter then, well, it might feel as empty as the space between all the different planets Jettomero travels to.
And a frustration-free Yakuza Kiwami experience means more time spent at one of the many hostess bars.
Where they're globe-trotting government agents, and prone to enter fits of gravity defying rage.
Which fails to reach the same heights of the original, and feels a little forced.
And every now and then, the feeling of playing a classic BioWare RPG from a decade or so rises to the surface.
Even if some of it feels a little extraneous, like trying to keep investors and executives happy with god knows how many future toys and bits of entertainment, Anno 2205 is still absorbing. Plus it looks fantastic to boot, with animation and visuals that are some of the best ever seen in this type of game.
But The Surge feels like a success, and one that we'll probably end up dying several hundred more times in.
[L]ike with many simulation games there are AI issues, especially with the automated combat that sees single squads of your troops run off to fight multiple squads on their own and in turn, lose. This can be a problem in multiplayer games, alongside no ability to save, meaning that it's a nice 'for the fans' feature that still needs some work to become an actual selling point. But like with any modern game a lot of these minor issues can be fixed in patches, and with any city builder, the game works best when played alone. Just like ruling a tropical island paradise.
And a willingness to stick with a severely flawed release to experience a fascinating tale of regret, shame, and addiction that's full of ambition, charm, and memorable detail.
Walk up close and you'll find that it's now seven feet tall.
Both offering just the right amount of time to pull off a kinetic combo of clanging metal and spark-filled destruction.
with Armored Core's Kenichiro Tsukuda in tow, falls into this category.
In the end Songbringer is an exciting, if familiar, take on the old Zelda formula that for the most part plays as good as it looks.