Kosta Andreadis
Simple at first, but much like the underlying story Greedfall's combat comes alive once skill trees begin to fill up.
Or should be. Beginning your journey to ultimately try and un-freeze those aboard the long-lost colonial freighter called Hope, you're set loose in the almost wild-west frontier town of Edgewater - run by well-known maker of mass-market goods, Spacer's Choice.
From the rushing melee-based Creepers to exploding Tickers to enemy snipers that can pin one of your squad members into place, there’s diversity in how each firefight plays out.
A gem of a first-person shooter, an interactive rollercoaster, and one hell of a good time. So much so it’ll have you lining up to go again.
In the end, Tiny Tina’s Wonderlands is a confident and very welcome step forward for the Borderlands series.
Headlander may be a mixed-bag, tonally speaking, but in terms of everything else there’s a clear sense of purpose and intuitiveness to it. From the level design, to the combat, to the puzzle solving, to the secrets, to the progression system and power-ups you can unlock. It’s probably be the best severed astronaut head game you’ll ever play.
Even with its faults, from the weird two-halves of the story to the often poorly designed and uninteresting side-quests, Final Fantasy XV feels like a triumph. Characters, heartbreak, and joy over any one mechanic or impressive set piece.
Zane rocks.
Being placed in a world akin to a setting kids might be whisked away to if they were transported to a nightmarish version of their own imagination -- by that interdimensional beast that lives underneath their floorbirds -- it's, yeah, terrifying.
A no brainer for fans of the series, and a great way for newcomers to see what all the fuss is about.
In the end though, perhaps what sets apart Project Warlock from the very recent old-school shooter renaissance we've been seeing is that outside of inspiration and certain elements it doesn't look any one thing from the '90s. Which in the end makes it special, and something well worth checking out.
A simple premise that moves beyond the shallows, and into deep waters.
Watching an infection spread rapidly through your small town because a stray zombie managed to wander in from an unguarded direction early on? A lesson in perception, readiness, and the seriousness of the threat.
Saints Row The Third is an experience that drops all pretence of realism, the digital city of Steelport is presented as a sandbox of colourful, comic, and juvenile excess.
Underneath the beauty, there’s a morality tale that slowly unfolds amid the sometimes overblown spectacle. An element that was present in the original but feels more prevalent and potent here. The ending backs an even bigger gut punch this time around.
Sundered, from Thunder Lotus Games, a Rogue Legacy meets Super Metroid experience that is well worth checking out.
With equally impressive and inventive strategy too.
A city builder well worth visiting.
It is strange to talk about pacing and bloat and a slow-moving plot when the turn-based battles are built on a foundation of ‘taking your time to make the right move’. But in adding so much and painting on such a large canvas, it’s hard not to eventually feel a little lost or stuck in Fire Emblem: Three Houses.
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.