Arthur Gies


71 games reviewed
76.6 average score
80 median score
57.1% of games recommended
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Unscored - Fez
Oct 12, 2012

Fez is the most authentic exploration of the NES era of games that I've ever played, from its sound and visuals to its obtuseness. It uses the capabilities of current systems to take those ideas further, while limiting itself with specific intentions, deploying scrutability in bits and pieces. It doesn't just love the games it borrows from — it understands them. It knows what it is and what it wants to be, and doesn't compromise on it. And for those willing to bury themselves in Fez's alien world and logic, there are plenty of treasures to be found.

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4 / 10.0 - Battlefield 4
Oct 28, 2013

Battlefield 4 melds elements of its predecessors, but their baggage weighs it down

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Jul 2, 2014

Rise of the Dark Spark is a colossal failure

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Nov 12, 2013

That absence of meaningful evolution might be Killzone: Shadow Fall's biggest sin. For all the next-gen bluster of its visuals and the repeated blunt-force attempts to ram a message home, Guerilla's first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow Fall sits at the bottom.

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5 / 10.0 - EA Sports UFC
Jun 25, 2014

EA Sports UFC feels barely held together, a collection of parts that are often as frustrating as they are poorly explained. Somewhere, in all of the complication and opacity, is a game unlike anything else out there, that finds the unpredictability and wildness that set MMA apart from other combat sports. But there's an awful lot of bad to dig through to find it.

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Oct 1, 2018

A progressive Assassin's Creed saddled with signicficant baggage.

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6 / 10.0 - Unravel
Feb 8, 2016

Frustration tangles up Unravel's better ideas

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Dec 11, 2015

Rainbow Six Siege is already fighting a difficult battle trying to enforce a more methodical vision of a competitive shooter. It's a minor miracle that Ubisoft Montreal has built such a solid foundation in that regard. But the bizarre progression hooks Siege borrows from free-to-play games, its dearth of content and its network problems make for an awful lot of frustration to overcome in search of those rare moments of unit cohesion.

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6 / 10.0 - Thief
Feb 23, 2014

The elements of a better game never come together in Thief

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May 25, 2017

Ultra Street Fighter 2's pedigree can't make up for its shortcomings, or justify its price tag

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6.5 / 10.0 - ReCore
Sep 12, 2016

A boring collect-a-thon and empty open world drag down Recore's strong fundamentals

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6.5 / 10.0 - Street Fighter V
Feb 23, 2016

Street Fighter V is the skeleton of a great fighting game

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6.5 / 10.0 - Child of Light
Apr 27, 2014

Child of Light seems content to only scratch its own surface

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6.5 / 10.0 - Alien: Isolation
Oct 2, 2014

Isolation isn't the worst Alien game, but it is the most disappointing

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Nov 10, 2014

Unity falls short of the fresh start Assassin's Creed needs

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6.5 / 10.0 - Dying Light
Feb 2, 2015

Dying Light too often loses track of what it's best at

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6.5 / 10.0 - Titan Souls
Apr 12, 2015

Titan Souls finds its best moments when its willing to spare the rod

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7 / 10.0 - Sonic Mania
Aug 14, 2017

If more of what Sonic is what you want, then this is very much that, but more, and bigger, and faster. But for me, as someone with fond memories but key criticisms, Sonic Mania seems content to paint over some of the series' problems rather than fix them, making for a game that falls a little short of what might have been.

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7 / 10.0 - Song of the Deep
Jul 8, 2016

At around six hours long, Song of the Deep doesn't have enough time to become a disaster, and there are redeeming aspects of it. The character, the voiceover, the presentation are all a change of pace from the video game status quo, and the sense of discovery the first half offers is welcome. But it's hard to shake the feeling of a game with potential that never quite figures out how to deliver on it.

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7 / 10.0 - Titanfall 2
Oct 24, 2016

Titanfall 2 has the basics down, but loses much of the focus

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