Red Bow struggles to understand how horror game stories are told, and adventure games are designed. There are some ideas buried in there, and when the developer is more experienced it would be great to see him revisit this but Red Bow itself its a bit too hollow for its own good.
Fan service aside, it's a beautiful little story, heartfelt and generally well told. It's supported by particularly good production values and a crash course in train terminology that will help you come away with all the more respect for how trains work and are managed. It's such a lovely game for the most part.
Tokyo Mirage Sessions was one of the very few Wii U titles that I've been hanging out for a Switch re-release of since I first got my hands on the console, and it doesn't disappoint on any level. It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.
It's just unfortunate that the racing genre is such a competitive one and, even on the Nintendo Switch, there is everything from Mario Kart, to rally racers, bike racers, and a half dozen existing top-down speedsters. It's just not enough to provide such a stock-standard racing game, however good the intentions.