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Ryan Aston


Favorite Games:
  • BioShock Infinite
  • Silent Hill 2
  • The Legend of Zelda: Ocarina of Time

30 games reviewed
61.7 average score
60 median score
44.8% of games recommended

In the end, Melody of Memory is very much a fans-only affair.

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Aug 27, 2021

Despite wearing its influences on its sleeve—Travis drives a facsimile of Kaneda’s bike from Akira and can transform into a Gundam rip-off—No More Heroes III shows no respect for the artistry or cultural context of the pop culture that it pilfers from. In fact, Given its alternately snarky, nihilistic, and condescending opinions of just about everything, you would be justified in feeling that the game doesn’t just dislike the things that it references but even itself.

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May 18, 2023

Conversely, Lego 2K Drive has multiple currencies, and playing through the campaign unlocks frustratingly little. As such, players are artificially restrained while frequently being prodding toward spending real money. And the unfortunate result of that is that Lego 2K Drive is, at best, a competent arcade racing game let down by its difficulty and microtransactions.

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Aug 17, 2017

The game's propensity for indulging counterintuitive elements feels like a willful act of self-sabotage.

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Jun 21, 2017

Driven to Win's Takedown mode feels like exploitation, the video-game equivalent of tying fireworks to G.I. Joes.

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Jun 3, 2021

Throughout Hired Gun, you very much feel its desire to emulate elements of genre-defining hits like the Half-Life and BioShock games, as well as its failure to understand how they utilized their systems and mechanics to engage and immerse players. Worse, Hired Gun turns its back to all that’s promising about Games Workshop’s fiction, such as the various spinoff novels that offer insights into a demented upper-class nobility as well as life in the Underhive, choosing instead to tell a meaningless, mostly incoherent story about archetypal characters who are unmemorable at best. Late in the game, a momentary detour featuring an iconic Warhammer 40,000 monster, one that’s wildly out of place and acting against its bestial nature, serves as a baffling example of how unmoored this game is to its own property.

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This series reboot fails to replicate the cleanness of the original games’ racing mechanics.

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Overkill’s The Walking Dead certainly stokes the player’s despair, but not the sort that its developers intended.

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It doesn’t help that House of Ashes tends toward monotony. Much of the game is spent slowly exploring dark caves, sometimes the exact same ones, except with different characters. Too often you may find yourself trying to shake off tedium by trying to interact with something only to inadvertently activate a protagonist’s death. Or a jump scare might shake you out of it, but given how telegraphed they are, the game’s horror ends up being as ineffective as the story, which is given over to Aqua Teen Hunger Force-like levels of deranged non-sequitur plotting. While the prior games in this series never reached the heights of Until Dawn, they didn’t lack for disturbing and memorable imagery. By contrast, this game’s non-human baddies are so over-designed and uninspired that they never jangle the player’s nerves.

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Unscored - The Room
Aug 18, 2014

While it's to The Room's credit that the graphics and sound design remain impressive with the transition to PC, and able to compete against other PC titles, the gameplay does not, and without a compelling story the experience ends up being sadly forgettable.

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