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Dan Stapleton

Favorite Games:
  • XCOM: Enemy Within
  • Fallout 4
  • FTL: Faster Than Light

95 games reviewed
77.4 average score
79 median score
46.3% of games recommended

Dan Stapleton's Reviews

I'm IGN's Executive Editor in charge of game reviews. I've been a professional game critic since 2004, when I started at PC Gamer Magazine, and served as Editor in Chief for GameSpy.com from 2012 to 2013.
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6.8 / 10.0 - John Wick Hex
Oct 8, 2019

John Wick Hex is a simple, smart tactics game but its distracting lack of polish often thwarts its attempt to distill the fast action of the movies into deliberate gameplay.

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Aug 26, 2019

In Ancestors: The Humankind Odyssey, survival is easy once you decipher the basic mechanics of evolution and sit through the cutscenes, but the journey is full of moments of discovery.

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Aug 13, 2019

Rebel Galaxy Outlaw does a great job of modernizing the spacefighter gameplay of classics like Wing Commander: Privateer and Freelancer.

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Jul 25, 2019

Youngblood is aggressively okay, but doesn't come close to recapturing the joy of its predecessor.

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9.5 / 10.0 - Beat Saber
May 30, 2019

Beat Saber should be the go-to for introducing people to the potential of VR gaming. Its simple to learn, damn near impossible to master rhythm gameplay is outstanding.

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8 / 10.0 - Rage 2
May 13, 2019

Rage 2's moment-to-moment combat is outstanding, making it shine among open-world first-person shooters.

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Vader Immortal: A Star Wars VR Story - Episode 1 is mechanically simple, but it does a fine job of letting you bask in Star Wars surroundings and the impressive presence of Darth Vader himself.

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Civilization VI: Gathering Storm is a strong expansion that turns disaster into opportunity.

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7.9 / 10.0 - Just Cause 4
Dec 4, 2018

Just Cause 4 is a slightly better version of Just Cause 3's destruction-fueled action, but lacks a big new idea to give it an identity of its own.

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6.9 / 10.0 - Star Control: Origins
Sep 20, 2018

Star Control: Origins does a great job of creating a new universe and stocking it with a diverse range of weird and funny aliens to fight in intense arcadey space battles. But everything you're forced to do on a planet's surface is boring at best and an annoying chore at worst, and that kills a lot of momentum. Because of that, I didn't really start to click with Star Control: Origins until the last third of the campaign when money became mostly irrelevant and the focus shifted to its strong points of story and space combat.

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