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Dan Stapleton


Favorite Games:
  • XCOM: Enemy Within
  • Fallout 4
  • FTL: Faster Than Light

94 games reviewed
77.6 average score
79 median score
47.9% of games recommended
Scores 2.3 higher than average

Writes for:

Dan Stapleton's Reviews

I'm IGN's Executive Editor in charge of game reviews. I've been a professional game critic since 2004, when I started at PC Gamer Magazine, and served as Editor in Chief for GameSpy.com from 2012 to 2013.
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IGN
Dan Stapleton
Aug 13, 2019

Rebel Galaxy Outlaw does a great job of modernizing the spacefighter gameplay of classics like Wing Commander: Privateer and Freelancer.

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Dan Stapleton
Jul 25, 2019

Youngblood is aggressively okay, but doesn't come close to recapturing the joy of its predecessor.

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Dan Stapleton

Cadence of Hyrule takes the ideas of Crypt of the Necrodancer and the Legend of Zelda and mashes them up to find a distinctively fun gameplay groove.

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Dan Stapleton
9.5 / 10.0 - Beat Saber
May 30, 2019

Beat Saber should be the go-to for introducing people to the potential of VR gaming. Its simple to learn, damn near impossible to master rhythm gameplay is outstanding.

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IGN
Dan Stapleton
8 / 10.0 - Rage 2
May 13, 2019

Rage 2's moment-to-moment combat is outstanding, making it shine among open-world first-person shooters.

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IGN
Dan Stapleton

Vader Immortal: A Star Wars VR Story - Episode 1 is mechanically simple, but it does a fine job of letting you bask in Star Wars surroundings and the impressive presence of Darth Vader himself.

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Dan Stapleton

Civilization VI: Gathering Storm is a strong expansion that turns disaster into opportunity.

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Dan Stapleton
7.9 / 10.0 - Just Cause 4
Dec 4, 2018

Just Cause 4 is a slightly better version of Just Cause 3's destruction-fueled action, but lacks a big new idea to give it an identity of its own.

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IGN
Dan Stapleton
6.9 / 10.0 - Star Control: Origins
Sep 20, 2018

Star Control: Origins does a great job of creating a new universe and stocking it with a diverse range of weird and funny aliens to fight in intense arcadey space battles. But everything you're forced to do on a planet's surface is boring at best and an annoying chore at worst, and that kills a lot of momentum. Because of that, I didn't really start to click with Star Control: Origins until the last third of the campaign when money became mostly irrelevant and the focus shifted to its strong points of story and space combat.

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IGN
Dan Stapleton
Jul 28, 2018

Flying from planet to planet in search of the universe's rarest materials and technologies in No Man's Sky NEXT scratches an exploratory itch. It still carries a lot of caveats: It's mechanically repetitive no matter what planet you're on, the dull combat should be avoided whenever possible, and bugs are plentiful. But buying new ships and building new things is enough motivation to make it entrancing – for a while, at least.

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IGN
Dan Stapleton

Donkey Kong Adventure feels almost big enough to be a sequel to Mario + Rabbids: Kingdom Battle rather than just an expansion, and it packs in a lot of tactical fun. Donkey Kong is literally a game-changing character with abilities that are fun to learn and use, and Cranky Kong's alright, too. The main downside is that you're locked into one team composition, which limits your ability to change up your playstyle or replay battles differently.

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IGN
Dan Stapleton
Jun 11, 2018

Besides the fact that there's absolutely no evolution involved in it, Jurassic World: Evolution is a bad game because it's just a bore of a park sim. Sure, the dinosaurs look nice enough, but the process of unlocking new species is beyond tedious and actually running the business is shallow and quickly gets stale. It beats getting mauled by raptors, but after careful consideration, I've decided not to endorse this park.

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IGN
Dan Stapleton
May 30, 2018

The prospect of playing such a lovingly crafted tribute to the vintage heyday of Konami's seemingly abandoned Castlevania series more than makes up for a few out-of-place boss fights and a slightly too punitive death penalty. Bloodstained: Curse of the Moon delivers a brief but effective burst of nostalgia, and thanks to its many creative modifiers it contains enough replay value to engage (and challenge) anyone who pines for gaming's bygone days. And this isn't even the "real" Bloodstained! As appetizers go, it's substantial — nearly satisfying enough to be its own main course.

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IGN
Dan Stapleton
7.5 / 10.0 - State of Decay 2
May 17, 2018

State of Decay 2's zombie-infested maps are good places to scavenge, fight, and survive in. Combat is satisfyingly brutal and the special zombies inspire some real fear of permanent death, even though the Blood Plague turns out to be more of a sniffle. But the bugs are just as persistent as the zombies, and after a dozen or so hours the repetition of both eventually take their toll, making the appeal of replaying feel more limited than I'd expected for a sandbox RPG.

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Dan Stapleton
9 / 10.0 - Into The Breach
Feb 27, 2018

The wide variety of mech and pilot abilities make Into The Breach's tactical combat deep, satisfying, and replayable. Every turn creates a new complex puzzle, and though sometimes there's no perfect solution, finding the best way to minimize damage creates frequent eureka moments as you learn to make the most of the abilities you're given to work with. It's a small-looking tactics game that's kept me playing more intently than most big ones.

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Dan Stapleton

Without the Nemesis system driving its battles and creating consequences for failures, Middle-earth: Shadow of War - Blade of Galadriel feels smaller and less interesting than the main game. Its short story missions are creative and its colorful uruks are good splashes of personality, but the repetitive battles against more than a dozen Legendary uruks get old, even with the promise of new gear sets.

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Dan Stapleton

Civ 6: Rise and Fall's new Golden Age and Governor systems add new and interesting decisions while Loyalty largely bogs it down.

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Dan Stapleton
Jan 10, 2018

As such an atmospheric, exploration-focused game to begin with, it makes sense that LA Noire would fit in well with VR. But Rockstar's done a great job of retooling it to make LA Noire: The VR Case Files feel less like a port and more like something that was always meant to be played this way, and the effort shows. There's not a ton of content in this version relative to the original game and some of the controls feel imprecise when trying to zero in on the part of a crime scene you're trying to investigate, but it has fun with it despite the deadly serious subject matter.

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IGN
Dan Stapleton
7.9 / 10.0 - Fallout 4 VR
Dec 16, 2017

Fallout 4 VR lets you experience the post-nuclear future in a much more intimate way. Its adaptation to the Vive's hand-tracked Touch controls works fairly well for moving and shooting, but poorly for using the Pip Boy's clunky interface, and that's something you'll need to do frequently. But it's worth putting up with to come face to face with Fallout 4's characters, monsters, and settings.

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Dan Stapleton
8 / 10.0 - Doom VFR
Dec 7, 2017

Doom VFR is a brave shooter that proves that VR games don't have to be conservative with movement to work. Fast-paced action with a great stable of recognizable weapons and enemies makes it a challenging rush, once you find your VR legs. It's a shame VFR story didn't get the same self-aware treatment as Doom did, but even if it's all about warping and gunning, that's more than enough.

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