Ryan McCaffrey
Though Black deserves credit for adding new puzzle mechanics along the way, it could've easily seen its 6-8 hour runtime chopped in half and still gotten its message across. That entire time I found myself wondering if, like Inside, Black would have anything to say. When I finally discovered its message at the end of the campaign, it did inspire me to look up the real-life issue it was drawing attention to and learn more about it. I applaud it for that. Sure, it could've done so with a bit more subtlety – it's a bit heavy-handed at the very end – but at least Black does have a point to make. It's just a shame that it wrapped that in a game that's so shamelessly and distractingly derivative.
I wish I'd been given the chance to actually solve more of The Riddler's puzzles on my own – adventure games are traditionally all about that, after all – but the tension and drama that permeate The Enemy Within's first episode make it a winner. This strong start also leaves me very excited to see how John Doe's inevitable transformation into The Joker plays out, and morbidly fascinated to see what scars this version of Gotham City will leave behind on its inhabitants.
I still love Telltale's take on the Bat-verse, but the remaining episodes of The Enemy Within have an uphill climb to get this season back on track.
Mario's games have been around for almost as long as game consoles have been a thing, but thankfully, he's always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series' joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It's all spun together into a generational masterpiece.
It's all such a disappointment. I very much wanted to like Lucky, because the Xbox could use a decent answer to Nintendo in the 3D platformer genre. Unfortunately, Super Lucky's Tale definitely isn't it.
Rebounding from a weak second episode, Batman: The Enemy Within's third episode restores my hopes that this season will turn out well. Major developments around Batman's big secret and strong interactions with Harley Quinn, Selina Kyle, and John make Fractured Mask work, right up until the extremely abrupt ending.
'What Ails You' takes The Enemy Within's biggest and boldest step yet toward redefining the Joker's role in the Batman universe – should you choose to push him in that direction (which I did). It's the other characters whose final impacts on Bruce Wayne/Batman's life have yet to be determined.
Moss made a wonderful first impression and never let up. Spending four hours with Quill in this VR world was a joy, and no one element or environment type wears out its welcome. Its mix of combat and puzzles hooked me quickly, always kept things fresh, and left me wanting more.
If you go into A Way Out thinking its mandatory two-player co-op is a gimmick, you'll likely come out of it realizing that it couldn't have been done any other way. Vincent and Leo's journey will have you and a friend performing tasks together both mundane and dramatic, and the result is a memorable, variety-packed cinematic adventure that feels like what Telltale's games might've evolved into if they'd leaned into game mechanics instead of phasing them out.
Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater.
Danger Zone 2 is exactly what I wanted the first Danger Zone to be: the true follow-up to Burnout's classic Crash mode that EA won't give me. It's not as fully fleshed out or polished as my dream game of this type would be, but as a self-contained and one-note smash-up it shines like a spectacular fireball explosion. Now how about reviving the rest of Burnout? Road Rage mode, anyone?
The Devil is now on-demand in a very polished, content-rich port to Nintendo Switch.
Hitman 2 is like a hearty stew: not pretty, but so full of nutrition that you're bound to walk away full and happy.
Dangerous Driving completes Burnout's revival, but not flawlessly.
Saints Row 3 is still as fun as it is crazy on the Switch, but be warned if you're going to play it on a TV.
RAD is deeper and more challenging than it looks, making it a super fun post-apocalyptic adventure that's always fresh.
Luigi's Mansion 3 is so fun, charming, and smartly designed that I hope we get more than three of these every 20 years.
Call of Duty: Modern Warfare's varied gameplay modes and excellent gunplay suggest the series is headed in a promising direction.
Halo: MCC is like a divorced dad who stopped drinking, started going to the gym, and went to therapy to better himself.
Doom Eternal is one of the best first-person shooter campaigns in years. Its brand of fun remains unmatched in FPSes.