Steve Clark
- Resident Evil
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- Fallout 3
Steve Clark's Reviews
A slow-burner of a mystery.
With Xenoraid, 10tons’ real intention was to combine classic and contemporary stylings and deliver old-school kicks and challenges. On that score, Xenoraid delivers the payload.
A chaotic and colourful party racing game not quite in pole position, but a close second.
Combat is solid and satisfying, with an element of strategy involved. Well-presented graphics gives it its own style. Fighting can become tediously slow and repetitive. The story makes no impact and leaves no impression. RPG elements are poorly executed – like most of the slaves you run into.
A smart, smooth, satisfying shooter – This is one Valley you need to explore.
The shooter that changed the festering face of Resident Evil.
Expect perfect gameplay that’s as wonderful as you remember, let down by lazy and unnecessary remastering. And part of us thinks that the Clown Prince of Crime is behind it all, because the last laugh is on you. You may don the cowl and cape, but don’t expect to see Arkham in a different light.
A solid adaptation of the classic board game, but it won’t win any medals.
A surreal love letter to detectives and David Lynch.
A fun, and mostly funny, old-school RPG fantasy fans will love.
The puzzles are fiendishly tricky, the writing is witty, and once you get to grips with the not-particularly-slick controls, you may even love it. But we just keep coming back to that tragic voice acting. We can’t see past it. We can’t hear anything other than the stiff delivery. And it ruins the immersion of a game we desperately wanted to enjoy.