The platforming is quite fun and the feedback loop works, so at the approachable price point, if you want something absent-minded to play as background noise for a catch-up conversation, then sure, but beyond that… it’s probably not worth the seven to ten hours of effort to complete it.
Death Stranding is the most unique big-budget game I’ve ever played, a socially-minded injection of inventive ideas into a genre that has long survived by being lazy and brutish. This ambitious formula-flipper is brimming with empathy and carefully courts cinematic influences, an ensemble cast and a world of eye-watering scale, delivering a sticky gameplay loop to tie it all together and create a console generation-defining experience.
Little Town Hero is a solid RPG with several unique, ambitious new systems that light up different parts of the brain than you may be used to. However, it also feels like it’s still in the prototype phase. The battle system is fun to figure out, but ultimately combat is so drawn out and confusing that it becomes exhausting. Unfortunately, it’s not as snappy and enjoyable in quick bursts as Pokemon, which may be the thing that doom’s Little Town Hero’s clear potential as a brain-teasing game to play on your commute.
A well-functioning port of a brilliant game with an unexpected identity crisis. Given the availability of other platforms, the visual compromise makes this technical marvel a difficult sell to first-timers and veterans.
Sekiro is an electrifying power trip that demands a lot from the player, but if you let it grip you it will be hard to pull its rickety wooden hand from your wrist. Every time I put words to paper I’m emboldened once more to head back in there. I’m inspired and terrified thinking about the friends I’ve made, bereft with Rot Essence, praying for me to surpass the next fork in the road so I can bring them back to life.