In reality, it’s developed into a shallow game with little to no story content but lots of tedious busywork. Its great moment-to-moment gameplay isn’t enough to distract from how the game is built around artificial padding that even houses a pay-to-win microtransaction economy
Tom Clancy’s The Division 2 is a far cry from the disappointing game that preceded it. With changes like a more pleasing and communicative art style, gameplay design which is more conducive to a challenging and enthralling experience and some of the best third-person cover-based shooter arena design I have ever witnessed in a game before
If I were to say that Monster Hunter: Generations Ultimate wasn’t enjoyable I would be doing it a great disservice. It has a huge monster roster to offer with an engaging and addictive gameplay loop that is extremely gratifying. Unfortunately, it is a relic of a bygone era in terms of game design and communication
Bethesda’s blockbuster action-RPG from 2011 translates impressively well onto Nintendo’s hybrid platform. Taking a vast adventure such as this on the go perfectly highlights why a future where more big titles support the Switch is a future we should strive for
Elex is an unfortunate case of an intriguing world ruined by most of game which the world is tied to. With average gameplay, horrid combat, bad voice acting, bad sound design and a myriad of technical issues, Elex does little to encourage players to invest time in its vast landscapes, deep RPG mechanics and interesting ideas.
Striking a balance between superb visuals, outstanding sound design, excellent character writing and a well-written story which spans wonderfully rich Celtic and Norse mythology, Hellblade will go down as one of my favourite games of this generation and perhaps even longer than that
While Tekken 7 does sort of go back to its roots and rights the wrongs of some of its predecessors (mainly Tekken 6) it does leave a little to be desired from a story perspective and the rage system feels more like an adaptation of systems from other fighters instead of a new system to help make the game feel unique in the genre
I wasn’t quite expecting to enjoy the relatively small experience that is Little Nightmares as much as I did. It captured the clever puzzles that I loved from Limbo, while also having a great visual style that gives it a good sense of identity
Persona 5 is the definition of style and is a masterclass in how to make a good RPG. There’s nothing about it that doesn't make it stand out. The soundtrack is one of the best I’ve heard in a long time, the combat is simple yet surprisingly deep which allows for not only the game to be quite accessible, but it is also easy to pick back up.
NieR: Automata is a triumph of creativity, superlative combat, interesting characters and is just an all-round great game. Its short-but-sweet story is given substantial depth by a game structure that encourages and incentivises multiple playthroughs