Sam Chandler
The Death Stranding Director’s Cut adds enough new tools and toys for players to utilize to make the experience worth replaying for those diehard fans. And for those that were unsure about getting in, the shuffling and redistribution of tools ensures that the early game is more approachable, while still retaining the sense of scale and progression offered at launch. The other features, like the firing range, racing track, and new location elevate an already rich experience. So collect your order and tie up your laces, because you’ll want to walk another 500 miles or more to experience what’s on offer here.
Simply put, Remothered: Broken Porcelain was released in an unfinished state. Over the past week, the developers have released a patch nearly every day. Though this is commendable, it begs the questions of why it was released in the first place with so many problems.
Warlander is a disappointing experience that fails to capture the pleasures of a roguelike game. The combat is unpolished and sluggish and it is rife with poor animations and unfinished assets and elements. Outside of the dismemberment, there's little here worth seeing.
Unless you’re a mad fan of Vampire: The Masquerade, and need to absorb every piece of literature about the universe, this will be a disappointing experience. While the artwork is rich and the music moody, the writing – the game’s backbone and its entire selling point – is weak.
. Disintegration does not feel up to scratch for a game releasing in 2020.
Wolfenstein: Youngblood feels like a short co-op experience stretched out over a barebones RPG skeleton. It doesn’t feel comfortable in its own skin. It’s too thin in some parts while being bloated and lumpy in others. Whatever it is, I don’t really want to touch it. Ultimately, it’s just a disappointing sidestep in an otherwise fantastic franchise.
Strange Brigade is an odd bag. It tries to capture a 1930s charm but instead of being charming, it becomes unbearable. It attempts to wrap a story around a horde mode experience but the narrative is unoriginal and the threat of being overrun with enemies is rarely present. Strange Brigade is a disappointing and repetitive experience that offers mildly enjoyable combat but is otherwise entirely forgettable.
Unfortunately, Sons of the Forest doesn’t quite manage to bring all of its elements together in a tidy package. While the building, crafting, and survival elements are neat, they’re not intertwined with the story, with both feeling like they’re completely separate ideas. Even the story seems unsure of what it wants to be, with odd pacing and poor audio design. I feel that fans of the original Forest game will relish the experience on offer here, but for everyone else, there are far better survival games out there.
Last Stop feels like a glorified interactive cutscene, though a cutscene I was eager to continue watching. It's just unfortunate that the gameplay comes across as an interruption rather than anything that lifts the experience.
While the narrative does take a few beats to get started, the real problem lies in the overly simple puzzles that the game is built on. It’s a lovely experience that is quickly forgotten.
As far as Dead Rising games go, Dead Rising 4 may be dumbed down, but it’s still dumb fun.
Asobo Studio has done well to continue the story of Amicia and her brother Hugo in A Plague Tale: Requiem. The narrative excels at exploring Amicia’s internal strife balanced against the need to protect and help her brother. Unfortunately, while the puzzles, lighting, and rat swarming systems are neat, they are weighed down by the tedious stealth sections and clunky controls. Those who enjoyed the first game will likely want to see it through to the end, but those who are new may find the experience lacking.
Though there are moments of joy to be found, they’re punctuated by fetch quests and odd collision detection. Fans of the original will no doubt find fun in a return to the world, but for everyone else, you might want to wait a bit longer before you take a bite.
For long-time Pokemon fans, Pokemon Unite will be an enjoyable, if simple, adventure into the world of MOBAs. Even those who are intimately familiar with MOBAs may find Unite’s quick and approachable matches to be a nice palate cleanse. Unfortunately, at launch, it’s limited roster, simplicity, and hidden pay-to-win nature leaves it not being the very best.
While there are some problems with the design, narrative, and dialogue, overall, the story and experience offered in Little Hope left me rather impressed.
Though the experience is hampered by bugs, glitches, and a few design issues, the snappy and moreish combat, the treasure trove of stats and skills, and the delightfully chaotic co-op play make Torchlight 3 a must-have for anyone looking for more ARPG goodness.
Unfortunately, while Mortal Shell has a heart of gold, there are mechanics and core decisions that prevent it from being a truly great entry into these hallowed halls.
Much like its namesake, Wildfire takes a while to kick off, but once the perfect conditions are met, it can be chaos. The unique abilities make for interesting moments, which is needed thanks to the often monotonous stealth systems that plague the game. For those looking for a neat game to play co-op, you’ll find it in Wildfire.
While Star Wars Jedi: Fallen Order has some exciting combat and moments of genuinely interesting storytelling and acting, it just falls short of hitting the mark. It borrows heavily from several genres without actually adding anything new to the conversation. That’s not to say it’s bad, it just didn’t leave me wanting to revisit this galaxy.
A Way Out is full of heart and soul: you'll grow to love the characters, and you'll become invested in Leo's charm and curious about Vincent's problems, but it's light and it could leave you unsatisfied.