Josh Hinke
Mashing up unique aesthetics and gameplay doesn't always yield a perfect result, and Ape Out tries to fit together two disparate ideas without successfully navigating the challenges of such an endeavor. Too many elements just don't work at a fundamental level, making it an uneven effort at best.
Hitman 2 is a disappointing follow-up. Instead of working to expand on the elements that worked in the previous entry, there's been a misguided effort to simply add bullet-points to the back of the box. A bad story, less impressive levels, and superfluous new modes leave the sequel lacking an identity, like 47 himself.
Lost Sphear is a middling JRPG that lacks style, tone, and substance. You can see certain ideas that are working hard to keep things afloat, but with a rough plot, bad cast, generic look, and combat that grows tedious, it fails to stand out.
Powerstar Golf is a competent game, but it is incomplete. Players will quickly find themselves longing for more features, a bigger roster, and more finely tuned gameplay. Due to a lack of content and some difficulty imbalances, the game is difficult to recommend.
Occasionally, Road to Eden comes to life with fun, challenging combat and a smart implementation of stealth. But even so, the feeling quickly disappears as you remember that there's little to enjoy after you've won. The game often seems empty and dull, with under-utilized characters and clumsy pacing, and not enough overarching mechanics to keep you engaged in the long run.
The Evil Within 2 doesn't have anything new to offer the franchise. It fails to be frightening, the narrative is a mess, and it only manages to keep its head above the blood water with some decent survival-action mechanics.
Moons of Madness needed to cut away all of the extra ideas on the periphery and figure out what it's about. There are so many themes and concepts shoved into the adventure that they sprawl all over each other, taking up time and space, and failing to scare anyone.
Having a high-concept idea is all well and good, but it doesn't matter what kind of story you tell, or the world you create, if the act of playing the game is so unpleasant. While occasionally putting the pieces together, often Observation left me bored and frustrated.
NBA 2K21 marks a new low, which is really disappointing. At times, NBA 2K has been my favorite sports franchise, reinventing itself in ways that reverberated across the industry. But this year's edition feels incomplete and lacking. I would recommend revisiting older games before picking this one up; maybe the next-gen version will be more complete.
Dragon Ball Z: Kakarot isn't a bad game as much as it's a boring one. Turning the series into an open-world RPG seemed like an interesting challenge, but the game goes about that challenge in the dullest way possible. Putting effort into the series' highlights and dismissively padding out everything in between.
Seven: The Days Long Gone has too much going on for any of it to work well. The developers clearly wanted to build a big and elegant stealth-action game with all sorts of features and mechanics, but their inability to leave anything on the cutting room floor has resulted in game that's a bit of a mess.
Matterfall is a game filled with ideas and mechanics that seem fine on their own, but contradict and conflict with each other when added together. The experience is so short and stifled, that even with some enjoyable moments along the way, it's hard to recommend.
ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.
The concept of Octodad: Deadliest Catch is clever and the overall experience is good for some laughs. But it is hard to recommend a game that is fun for little over an hour. Young Horses just doesn't seem to know what to do with their good idea.
Resident Evil Village is a decent entry into a franchise that continues to wildly swing back and forth, stumbling into success and failure, unsure of what it even wants to be.
There are elements acting as a glue-stick, keeping Paper Mario: The Origami King from completely falling apart, but it is in desperate need of a vision. If you really need a Mario fix, look to the superior Super Mario Odyssey, which is already available on the Switch.
Fans of the film will certainly find things to like, but as you dig deeper into John Wick Hex, more and more of its flaws begin to surface. Bithell has always proven himself a creative game-maker, but he can't stick the landing on this one.
Having a unique core mechanic is a great start, but finding a way to stretch it out over the entire course of a game is essential, and that's where Creature in the Well can't stick the landing. It offers a smart idea, but one in need of refinement.
Draugen is a frustratingly creative attempt from Red Thread Games that some will appreciate, while others brush it aside without much thought.
If you're just here for the combat and don't mind a bad story, or if you're looking to soak up the nostalgia of the golden age of the genre for hours on-end, there might be enough here to justify a purchase. It was perhaps too much to expect that Octopath Traveler would compete with the JRPG greats, as sadly it misses the mark in understanding the nuances of what made those titles so iconic.