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Painfully plain mechanics and an inadequate narrative render SolSeraph insufficient entertainment for nearly anyone. ActRaiser fans will find its flaws indefensible, and anyone else who manages to stumble upon it will fail to be captivated by the excruciatingly repetitive tower defense and tiresome action platforming.
Establishing and expanding a colony while defending against increasingly difficult hordes of infected makes for a very engrossing experience in They Are Billions, though some questionable design choices make shambling through the lengthy Singleplayer campaign a bit of a slog at times.
Nitro-Fueled gives Crash Team Racing a much-needed visual facelift while keeping the first-rate kart racing mechanics intact. The small amount of single player content doesn't give you much to do by yourself, but the healthy helping of multiplayer modes and unforgiving AI provide plenty of reasons to keep you coming back.
The Sinking City is a decent adaptation of Lovecraft's work, meshing dark themes with a variety of great investigations that culminate into tricky decisions. If the combat was less clunky and the world more polished, it would have beckoned all to its desolate shore.
While an exciting sim on its own, F1 2019 does the bare minimum to qualify as a brand new outing. There are no breakthroughs this year, so unless you're a hardcore fan, those just looking for a great F1 racing experience can safely pit stop to last year's version.
Mushroom Crusher Extreme is an amusing, albeit sometimes frustrating, isometric retro romp. It offers some thrills for those willing to overcome the somewhat clunky mechanics, and repetitive grinding needed to tap into all of its content.
While it's crammed full of fan-service alongside good core combat and exploration, Ritual of the Night's technical instability and some discomforting design decisions keep it from rivaling its influences. It was clearly made for the fans, so those without an already-established fondness may find it hard to enjoy.
Despite being a spinoff game, Judgment does everything that merits it standing on its two feet. An engrossing narrative, great characters, and a wealth of side content make for a thrilling adventure - despite some niggling story beats and under-utilized mechanics.
Repetition and a general lack of polish crushes Warhammer: Chaosbane before it has a chance to put up a fight. Although the game has decent visuals and competent action, it is just too stagnant, with the same basic enemies filling poorly-randomized levels.
Three Kingdoms represents a return to form for the historical side of the Total War series, with an emphasis on much improved diplomacy and inner-faction politics, alongside a fantastic setting working in the favour of this massive strategy sequel - even if the real time battles mostly feel very familiar.
Team Sonic Racing offers a hopeful glimpse at how compelling a team-based kart racer can be. However, inadequate AI, limited loot box progression, and a poorly-polished multiplayer suite make this seem more like a stepping stone that'll hopefully lead to something more well-realized.
RAGE 2 held plenty of potential, but even considering how great the combat is, falls well short of that goal. The sequel is hampered by the same issues that cropped up in the original. The campaign is a non-factor and the open-world needed more life in it. Third time's the charm?
Having a high-concept idea is all well and good, but it doesn't matter what kind of story you tell, or the world you create, if the act of playing the game is so unpleasant. While occasionally putting the pieces together, often Observation left me bored and frustrated.