Tim Reid
If you can come to terms with Mass Effect: Andromeda's rough edges and embrace its focus on exploring interesting planets and sub-plots above a single epic storyline, there is a substantial and captivating interstellar adventure to be found within.
Day of Infamy is another solid - though visually dated - tactical shooter from New World Interactive that benefits from the shift to a World War 2 setting, and the more distinct weaponry and greater context that comes with it.
Dawn of War III is a surprisingly inconsistent RTS with a disappointing campaign, coming from one of the most consistent development teams in the genre. The steep initial learning curve, muscle memory and furious multitasking required to fully enjoy the game's multiplayer will likely alienate many series fans, but there are enough good ideas here that you can at least see what Relic were going for with this flawed but occasionally exciting sequel.
Mirage: Arcane Warfare has some of the most fun and exciting melee combat around, but squanders the unique mechanics on dull game modes with low player counts in a transparent effort to ape Blizzard's recent smash hit, and this ultimately works against the strengths of the gameplay to the point of bringing down the entire experience.
Rough edges and thin map selection aside, Rising Storm 2 offers up an intense and immersive recreation of the Vietnam War that will thrill, terrify and occasionally infuriate anyone brave or patient enough to get past its initially steep learning curve.
The Golf Club 2 is a satisfying and challenging golf simulation that succeeds thanks to the depth and quality of its core mechanics and number of courses available, despite a lackluster visual presentation and lack of proper online multiplayer.
Despite some superficial similarities to other recent multiplayer focused games, LawBreakers is ultimately its own beast with challenging, deep gameplay that succeeds thanks to the unique movement system, low-gravity combat and fun, varied classes.
There is an overdose of top-notch cRPG content to be found within Divinity: Original Sin 2, with a deep, dense, slightly verbose adventure that almost completely fixes the failings of its predecessor, and has some great features like online and local co-op for the entire game.
The Magical Vortex that serves as the focal point for the campaign proves to be the spark of life that was missing from the series' first venture outside of historical realms, and alongside a host of other tweaks and refinements, makes Total War: Warhammer II a strategic success that any fan of the series should be able to get behind.
Though mechanically The Fractured but Whole can feel rather flat, it remains a genuine South Park production with all of the humor, farting and ridiculousness you would expect, and that should be enough to satisfy fans - even if it doesn't wow them.
Even though the most memorable moments in Wolfenstein II: The New Colossus don't involve much in the way of player input, it remains a satisfying story-driven shooter that that eschews major gameplay updates in favor of a greater focus on its bold storytelling and characters.
There is a fantastic RPG at the core of Elex with some excellent world and quest design, remarkably diverse factions and environments awaiting those who can get past its slow start, clumsy combat and overall lack of fine polish.
Some technical hiccups aside, PlayerUnknown's Battlegrounds can provide some of the most intense and exciting moments multiplayer gaming has to offer thanks to a clever game mode that supports varied play-styles, and provides a unique self-contained adventure every round.
Bridge Constructor Portal successfully melds bridge-building with classic Portal gameplay elements, though it fails to emulate the excellent humor of that series. Good value and creative levels with more than one solution make it a slick package for anyone looking to relax while using their brains a bit.
Kingdom Come: Deliverance deserves a lot of credit for succeeding in its highly ambitious and original realism-driven approach to role-playing game design, though the amount of broken quests and general lack of polish in combination with an ill-conceived save system bring down the experience significantly.
Warhammer: Vermintide 2 manages to improve on its predecessor in just about every way, resulting in a structurally familiar but highly entertaining co-op experience with a surprising amount of depth and variety in its character and difficulty progression.
Sea of Thieves has provided some of my favorite gaming moments this year, but the repetitive voyages and reliance on currently infrequent player encounters to keep things interesting mean the seas are a bit shallower than you might expect in a full-price game.
The twist at the core of Minit, that you play it sixty seconds at a time, is initially intriguing and engaging, but ends up clashing with the puzzle and exploration-heavy gameplay in a way that left me feeling agitated rather than charmed by this nostalgia-driven indie title.
Thrones of Britannia is a thoroughly competent entry into the Total War series, though underwhelming battles and a lack of fresh ideas mean it will satisfy your craving for historical conflict, but without much excitement or many surprises.
State of Decay 2 refines and builds upon the formula of managing the survival of a group during a zombie apocalypse, with mostly well balanced difficulty and smooth co-op integration making up for plain visuals and some rough edges.