James Paley
Why on Earth would you keep the gameplay totally intact when it's so terribly flawed?
If you consider yourself a narrative gaming connoisseur, you'll find some real value here. If that genre doesn't resonate with you, though, you may want to think twice before picking up Path of Whispers.
The monsters are vibrant and suffused with poisoned grace
The graphics don’t click, the music wears on you and the writing is forgettable.
Ultimately, I wanted to like this game more than I actually did. The pacing is excellent, the systems are deceptively deep, and the interface is well-crafted. Plus, your consequences for failure are expertly balanced, giving you a lot of freedom to fail. On the other hand, the constant repetition is exhausting. It feels like the roguelike treadmill set to a dead sprint. And while you’re forgiven for failure, you’re also not pointed to success. I had to poke, prod, and muddle my way to any sort of goal. You can absolutely succeed, but the road to that point is a long and meandering one. If you’re looking for a unique take on Chinese history, you’re in luck! But be warned: many pitfalls and dead ends await you.
If this review feels shorter than usual, that’s for a good reason. A talented roguelite enthusiast can see the end credits in around an hour. The initial weapon selection is refreshing, yes. I also love the color palette used throughout the game. But beyond that, this is a bog standard roguelite. Random assortments of enemies attack with increasing ferocity. The bosses require practice and experimentation to master. Your success is determined by repetition and fortuitous reward drops at the end of every stage. Honestly, the short runtime might be an upside, depending on what you’re looking for. Roguelite players may find Lone Ruin rather disappointing. On the other hand, if you’re looking for a short, arcade-style experience, maybe give this game a shot.
At first glance, this game seems like everything I love in a retro RPG. There’s a unique combat and progression system, detailed pixel art, and a fascinating narrative. But most of my biggest issues are in these same areas. The graphics for this release are ill-suited to modern TVs. Progression is obtuse and murky. And the combat quickly wears out its welcome. If you missed out on this game when it first dropped, you’re in luck! It’s been perfectly preserved. But if you’re going in blind, you may be somewhat disappointed with Valkyrie Profile: Lenneth.
I’m not sure how I feel about this collection. I didn’t enjoy most of the games I played. And yet, this release does an admirable job gathering up so much Turtles history and memorabilia. You’ve got the games, the box art, the concept sketches, the music, and the TV stills. You have a clear snapshot of the Turtles hype train running at full speed. The effect is so complete this collection feels like a curated museum exhibit. On the other hand, the games are mostly bad. The action is repetitive, the difficulty balance is busted, and the stage design is mostly an afterthought. If you’re looking for a thoughtful essay on Ninja Turtles history, then look no further. If you want a bunch of fun games, The Cowabunga Collection is not for you.
Are you thrilled by the prospect of elevating a town to its full potential? Do you relish the thought of digging up treasure with a growing cast of companions? If so, Eiyuden Chronicle: Rising is just what you’ve been looking for. Otherwise, I suggest you proceed with caution.
The ambient weight of the setting provides essential context. We’re watching the antagonists as they struggle with impending defeat. Every glimpse of the flagship Gundam across enemy lines spins up genuine dread. Yet even this power is used too sparingly. The Gundam franchise is a massive, sweeping saga whose greatest battles are also remarkably intimate. Colossal wars are distilled into two machines engaging in physical and ideological struggles. So far, this is markedly absent from Code Fairy. Hopefully, the next two volumes find more solid narrative footing.
On the other hand, if you truly could care less about the plot, there are some fascinating mechanical elements to mess around with here. Using homebrewed potions to level up is a terrific idea. Having a difficulty scale that’s both harsh and forgiving is a great way to hook a wide swath of players. And the hefty list of skills, spells, and summons means you can fight every battle in a new way. But otherwise, you’d best be wary about picking up Witchspring3 Re:Fine – The Story of Eirudy.
Whether you enjoy KJG depends on what kind of fun you’re looking for. If you want a racing game, this might not be for you. If you want to ogle and/or glam up a squad of anime girls, then you’re in for a good time.
Choose the world of Wattam at your most studious discretion, my friends.
Metal Wolf Chaos XD is a priceless artifact, a flawed gem the size of your fist that must be seen to be believed.
I'm entranced by the world on display, but I dread having to navigate it.
Looterkings is a game that can't sustain itself without multiplayer. Playing this game on your own is a punishment. With some friends, however, it's pretty fun.
I wanted so much more than what I got from this game.
Elex demands a certain species of patience, a particular brand of mental acuity.
the core mechanics are identical from world to world. Navigate, murder, collect the loot.
Grinding is a pretty delicate balance in games. If you include too much, or not enough, or the wrong kind, you can really throw people for a loop. Blightbound upsets that careful balance, but only slightly. But that’s all it takes! If the pacing, or the difficulty, or the drop rate fall out of sync, you can end up in a nasty slog. All the separate pieces are present, they just don’t hang together quite right, at least not for me.