Richard Donaldson
A few quibbles with mechanics and bugs can not drown out Bethesda's triumphant return to the end of the world after the last 7 years - their best game ever, and a serious challenger for best game of 2015.
It isn't that Fallout 4: Automatron is short. If this was two/three very engaging hours, instead of 30-45 very good minutes following a thin first two thirds, it would be a different story. Those willing to create a new character will gain extra fulfillment, and the robot creation system is good fun, but Automatron feels like a scrap metal junkbot instead of a stand-alone, well-oiled machine.
Qualms aside, Remedy's return to action gameplay with their refined narrative chops is a concoction that shouldn't be ignored. On the whole, Quantum Break is highly recommended - a welcome exclusive for the Xbox One and breath of fresh air in the AAA space.[Insert time pun here]
Like the base game, Fallout 4: Far Harbor excels past its issues with bugs and the crafting system with dynamic characters, wonderful world design, and genuine consequences and moral quandaries for players to navigate. A welcome righting of the ship for Fallout 4's DLC, and a bright indication of where Bethesda is going from here.
Bolstered by a supped up engine, Batman: The Telltale Series' first episode, "Realm of Shadows," is their strongest opening episode in years, and the most engaging take on the Caped Crusader in recent superhero adaptation history.
(P.S.: Playing through the game multiple times is so, so worth it)