Carlos G. Gurpegui
We say goodbye to Geralt. For how long? We do not know but for a very short time it will be eternal. Toussaint is the definitive setting for the closing of the saga, a relaxed closing that we enjoy in small sips like a good glass of Sangreal. Blood & Wine closes its last seconds with a calm conversation around a bonfire with a good drink and in the company of a former comrade. A silence of several seconds and a last sentence from Geralt de Rivia "I think we need a little rest", that last look from the witcher says it all.
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Divinity: Original Sin 2 gets further than most of the rpgs nowadays. Larian Studios has created a complex narrative driven game with an intuitive and smooth gameplay.
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Deadfire is the first time Obsidian gets to work in a sequel of it's own and that's makes the game special. The open world approach to it's narrative is really interesting. They managed to build a new game looking foward the future of the studio but not forgetting the past of the genre.
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Night in the Woods is an universal game about the fear of becoming and adult. A fear to struggle with politcs, money and family. A fear to lose your beloved ones and yourself. A fear to life itself. But it's also a survival guide to life and adultness and one of the best written videogames of the last few months.
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Outlast 2 is, from now on, one of the best horror videogames in history. Red Barrels has settle the future of horror and is full of gruesome situations and explicit violence. Tasty.
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Total War: Warhammer 2 is the sublimation of both the Warhammer fans desires and the work in the previous game. With this second game Creative Assembly is expanding his universe to a major scale but we know that they can do it better (and they will with the next DLCs).
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Playing Final Fantasy once more, this time in Ps4, is one of the most notalgic and happy things. The renewed version looks nice and smooth and allows new players to enjoy one of the best game for PsOne.
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Into the Breach sticks with you even when you're not playing it. You rewind every step you'd made thinking about differents solutions while you reset once more the time line thinking "this time will be the good one". Spoiler: "it won't"
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The king of the 4X games is back and came with a golden crown. Firaxis has made a whole new Civ with a taste both of the past and the present. Perfect for newcomers and a challenge for the experienced ones.
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Although Tacoma has a less emotive story than Gone Home The Fullbright Company has created a very interesting game. Their approach to humans relations is one of the best in the medium
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Relic gets to mix the past two games of the franchise in an intense game but fails to create an intense campaign. The multiplayer will give tons of fun to the players.
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Steel Division: Normandy 44 is one of the most interesting games about IIWW. Eugen Systems has created a really complex mix of tabletop wargames and RTS.
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War of the Chosen is a nice way to retourn to the Avenger and fight those aliens. The new content is good and the whole game feels like new.
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Rise and Fall feels like an improvement of the original Civilization VI but we miss some risk in gameplay. The new alliances and the gobernors system are great but playinig a new game in Rise and Fall is too much like playing a new game in the vanilla game.
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Deconstructeam's narrative makes The Red Strings Club one of the best reflections in the media about making games, why we create things and why the megacorporations are the evil incarnated.
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Subnautica is a fresh new scope on the survival genre. Unknow Worlds Entertainment has created an intense, extreme and rich in possibilities adventure. Subnautica knows what to tell to the player and knows how to do it despite the characteristics of the genre.
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Frostpunk can get to your heart and let it frozen just with a few simple decisions and that's amazing.
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Jurassic World Evolution is one of the best games ever made based on Michael Crichton's Jurassic Park. Managing inGen would get you in front of your computer for hours.
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Last Day of June is one of the most beautiful stories of the year. Guarini creates a complex, yet achievable for everyone, loves story.
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Thrones of Britannia is a nice new view of the Total War franchise and the changes made by Creative Assembly seems to be the future for it.
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