Steven Burns
It can be frustrating, but Super Time Force is a brilliant concept, executed well.
An enjoyable, compulsively playable mix of driving and football.
Thrills initially, but soon reveals itself to be rather limited.
A sumptuous remaster, but the games themselves have aged badly.
An interesting and fun roguelike, albeit one which doesn't capitalise on its potential.
Imagine Contra meets Kid Chameleon via Super Meat Boy, with a touch of Sensible Software's irreverence, and you're there. One the most enjoyable couch multiplayer games I've played in quite a while.
The most refined version of Rock Band yet available, but not as essential as it once was.
It lacks polish, but Dead by Daylight is a genuinely tense ode to 80s slasher movies.
An interesting phone-hacking game which draws from the player's real-world experiences to good effect.
Enjoyable enough, but overall it adds little to Revelations 2.
Ready at Dawn, finished by the afternoon.
Pretty yet uninspired. Killzone, then.
Pneuma can appear pompous and over-reaching, and those who buy it for the puzzles alone will walk away disappointed. As a package though, it's worth checking out.
Sunset Overdrive has some excellent ideas, but its triumphs are sadly suffocated beneath ultra-repetitive mission design and unsatisfying enemy encounters.
Another mediocre effort.
New additions fail to mask old problems.
Frustrating controls, a bland world, and various technical issues stop Just Cause 3 from being the mindless action classic it clearly wants to be.
Not the disaster many had anticipated, but also fundamentally flawed.
Starts strongly, but soon fades into a slog through samey puzzles and ever-weaker environments.
Toren's weak central mechanics, repetitive action, and overall bugginess are mitigated somewhat by its engaging mood and direction.