Davide Mancini
RiME is still a wonderful game, but the Switch version is a tremendous porting, that can seriously ruin an otherwise unforgettable experience. You can overlook the downgrade of the resolution, or even the lower graphic detail, but the palette is faded, the pop-in is terrible, the frame rate unstable, and all these combined can seriously discourage everyone.
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This reboot is a very big fail. The good subject is wasted becouse of a careless and a techincally poor execution. Just buy the original trilogy on GOG.com and live happy.
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Despite a quite brillaint look, the 27 minigames designed by Shiver Entertainment are meaningful and fun only for a couple of nights with friends. Unfortunately, they become soon a clumsy attempt to recycle well know mechanics in very superficial way.
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Sonic Forces has an intriguing concept and shows some high production values, but at the end of the day this translates in some shallow and rambling ideas, and a main character that fails to create any empathy with the player. It's not a bad game per se, but an anonymous one.
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The debut title from Parabole shows us that a good, well written story and a fascinating setting aren't enough to create a convincing narrative first person adventure. The derivative gameplay is often sloppy and confused, resulting in an experience far from engaging or satisfying. Technically more than modest, it's a game we could not recommend, not even to the fans of the genre.
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Matchpoint Tennis Championships delivers a quite average tennis simulation physics wise, but fails to offer a compelling experience in terms of overall gameplay. A shallow IA, a flat career and some hiccups during the rallies make the game fall short in intensity and fun after a few hours. If you have Xbox Game Pass, though, the game can offer some fun in multiplayer.
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TT Isle of Man: Ride on the Edge could have been the chance of a lifetime for all the motorbike fans. The Snaefell Mountain Course is glorious, the lights are great and wind blows like in an epic tale, but game itself is quite a wasted opportunity. The simcade racing gameplay is harsh and unforgiving, and sometimes you just don't feel the motorbike. A part from the handling issues, the game lacks of contents beside the Snaefell, and the career mode is flat and emotionless.
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An excellent idea, a not so excellent execution. A great filler for a play night with friends, but its charm rapidly fades, mostly because of some prominent balancing issues.
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Assassin's Creed Valhalla: Dawn of Ragnarok is fun and rich but shallow expansion. The mythic take on Assassin's Creed adventure could have been great thanks to a nice setting and the new powers, but it feels just another skin of the same structure, which works, yes, but after more than 100 hours, it probably needed something more.
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Easy Days Studios strived to achieve a great and realistic control system for Skater XL, and they nailed it. On the way to get it, though, they forgot to build a proper and fun game around it.
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Fe is a fascinating journey through an enchanted forest which turns into an empty guided tour with stunning visuals, compelling sounds, but very few emotions driven by gameplay. At its core there are brilliant and originals ideas, but they are suffocated by dull, derivative and cumbersome mechanics, as well as by a clumsy storytelling.
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MotoGP is basically Valentino Rossi: The Game without The Italian Doctor. The game still works, and it's still fun, but it seems like the devs are waiting for the next year to finally bring the series into a new era.
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Despite being a technical disaster, the first hours of Syberia 3 are promising. Unfortunately, the game quickly gets too nostalgic, without finding the courage to complete the renovation process we all expected. A real missed opportunity.
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Watch Dogs: Legion - Bloodline is a shallow narrative expansion, with a good storyline undermined by a lazy structure and the choice of giving far less importance to London, which was the best element of the original game.
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Aerial Knight's Never Yield is an honest and essential endless runner, which stands out for style and cultural vibes, but that's a little bit too naive in terms of gameplay and whose scope is narrowed by the lack of a "best time ladder" or any form of multiplayer.
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Despite the good technical remaster, Assassin's Creed Rogue finds its definitive form out of time. It's hard to suggest to play such an old episode of the Ubisoft saga when you can play Origins, which just gives to Assassin's Creed a brand new life. However Rogue is a fair Black Flag spin-off, and if you are a fan of the saga and never had the chance to play the role of the betrayer of the Creed, it may be worth a run.
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Mulaka is a traditional action adventure, ispired by Okami, that tries and tell the roots of the Tarahumara culture. The game developed by Lienzo is constrained by an all too linear gameplay, a bland level design and a boring combat system (except the boss fights). It's presented in an elegant package, it can be played peacefully, but it's not bound to leave a mark.
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Monster Energy Supercross - The Official Videogame 4 could have been a racing game with some brilliant ideas and a quite fresh career concept, but the overall result is quite opaque. A quite ok motocross game for supercross fan, fun for expert riders while edgy for newcomers, quite improved compared to other entries in the series, but not enough to stand out as a great episode.
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Saints Row: The Third is still fun play and 8 years later it feels better if enjoyed in short session in handheld mode. The main problem of this release is the lacklustre porting, spoiled by framerate issues, some crashes and poor controls optimization. Anyway, if you feel nostalgic about the Saints irriverence, it's still worth a shot.
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Konami Anniversary Collection: Arcade Classics is quite a lazy collection of a bunch of good 80s games. The emulation is quite smooth, most of the games are still fun, but some bizarre games choic, a quite essential look and the lacks of peculiar features such as online support make the collection just average.
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