Dan Roemer
Any good they might have had are quickly swallowed up by a plethora of issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit.
It lacks so much of what made over-the-top arcade wrestling games great in the first place, while also being filled to the brim with microtransactions. The spectacle of its over-the-top moves and abilities are quickly lost in the tedium of its progression, lack of depth, budget presentation, and technical issues. It almost feels like 2K has come crashing down with the WWE license...and it hurts inside.
Once the servers for this game inevitably go offline, with no way to obtain loot boxes, earn speed cards or trade tokens, I can't help but wonder if the casual consumer would genuinely ever have the patience to fully complete this game. Need for Speed Payback is another result of EA meddling in the concept of "games as a service" and taking an otherwise mediocre entry in the series and completely butchering it in the process to achieve this goal.
This is all speculation on my part, but Fatal Frame: Maiden of Black Water comes off like a game that had some incredible artists with cool ideas for this setting and the Wii U tablet, but they couldn’t quite figure out a cohesive story to tell. To make matters worse, I get the impression they also didn’t want to scare away newcomers on a new system and toned the scare factor right down.
So, to recap my advice at the beginning: stick to your original copies if you still have them. If you need to see this mess in action for yourself, either wait until developer Grove Street Games heavily patches this collection or wait for a deeply discounted sale.
Tokyo 2020 Olympic Games: The Official Video Game doesn’t have a lot going on. Progression boils down to earning points to unlocking costumes, different titles, earning medals, and not much else. That progression can be kind of a slog, though, when a lot of the gameplay mechanics are too shallow to be fun for more than a few minutes (especially when playing alone). It’s at its absolute best when it’s over-the-top and absurd while competing in sports that are more than just button mashing.
Ultimately, I can't help but feel like the Senran Kagura series is at its best when it's exploring other concepts like water gun tournaments, cooking, and even pinball. There's just more room for creativity all around. Outside of the catchy and upbeat Japanese rock music, almost every aspect of Burst Re:Newal is extraordinarily low budget and mind-numbingly simplistic.
Sadly, Evolution just comes off feeling like it was rushed out the door.
That said, here's hoping Overgrowth may still yet become something special in the long run. But, as of right now, after all these years, the game was only interesting for me for a few hours and felt like more of a fun novelty, or a tech demo, than an actual video game. While the gameplay and mechanics here are solid and the physics engine is impressive, the campaign on the other hand is extremely disjointed, short, and uninteresting in terms of presentation. By the time I had completed both campaigns, twice over, it just left me wishing they made better use of it all.
Mom Hid My Game! is a tough sell, especially when its mobile counterparts are arguably a better experience (and free, no less). But, if you've got five dollars to spend and you're specifically looking for a charming puzzle-based escape game for your Switch or 3DS that clocks in a little over an hour, this might be for you. If you're like Fiddy however, with a lot livin' to do before you die and got no time to waste, maybe pass on this.
I think Necrosphere is a solid platformer with an interesting control scheme and mechanics based around them, but I personally don't think the Metroidvania open-ended level design does this form of extremely difficult gameplay any favors. But, if you're another masochist looking for an addictive and challenging platformer for a low price, Necrosphere might be your calling.
Despite my complaints, though, I legitimately love the world Neon Giant has crafted here and would love to see even more of it. There’s loads of potential in this setting for straight-up better stories to be told, and I think The Ascent itself is kept from greatness from a lot of jank, technical issues, and weird design decisions. All that said, I think once I get my hands on a Steam Deck, I’m absolutely going to treat that as an excuse to go back for more. Hopefully, by then, they’ll have a lot of the technical issues addressed.
In closing, Fishing Planet is a solid fishing simulator with plenty of depth and variety to its gameplay and mechanics that still make me want to come back for more. But the horrendous menu and UI on console, lackluster presentation, and occasional bugs and hiccups bog down the experience.
Although I had my share of frustrations with Spark 2 during my first playthrough, I'm sure repetition and better knowledge of level layouts would make for a much smoother second playthrough. Die-hard fans of the Sonic Adventure games are absolutely gonna have a blast looking for the fastest routes possible and it's still a solid experience overall. But, I just can't help feeling like it's a less polished experience compared to its 2D predecessor.
Some technical and control issues aside, I still think the 3DS version of Luigi's Mansion is a solid option for newcomers or for people looking to revisit this GameCube classic. Catching various ghosts and completing Professor E. Gadd's gallery is a perfect time burner on the go and Grezzo have done a solid job bringing Luigi's Mansion to the 3DS. I just don't know if I'd prioritize playing the 3DS version over the GameCube version in the future.
If you weren't a fan of the past Senran Kagura games and considered them far too raunchy, Peach Beach Splash isn't going to change your mind. But for me, it manages to balance fan service with fun and engaging gameplay; albeit not very challenging or complex gameplay, thanks in part to some of the worst AI I've experienced in a long while. If large wet anime chests float your boat, you'll be right at home with Senran Kagura: Peach Beach Splash.
Warhorse Studios took a big risk with this game and hopefully in the long run the technical issues can be addressed, because as of right now, they prevent Deliverance from reaching greatness. If you can climb over the mountain of jank and poor optimization then you'll be in for an incredibly authentic experience, that when it works, truly puts role-playing front and center in a fabulous way.
Nongünz delivers fast action packed platforming with roguelike mechanics and a punishing difficulty.
A package which includes a gorgeous aesthetic and lonely atmosphere with a haunting soundtrack and overall sound design to match. Throw all this in with enough alien weirdness, science fiction elements, some unique puzzle concepts, and it still kept my attention to the very end.
After clocking in over 200 hours across both games, on the same save file, I can safely say the Cyber Sleuth games are easily some of the best Digimon games in the franchise. Despite some minor issues, a fair bit of grinding, and while still nowhere near the production values or quality of the Persona series -- Hacker's Memory is another solid turn-based RPG and a damn good Digimon game that you shouldn't miss if you played the original.