Matthew Codd
Other M is no longer the worst Metroid game.
There's a decent game buried somewhere underneath the muck, but the laziness of the port makes Dokuro on PC a game best avoided. If you really want to play it, the PS Vita and mobile versions are cheaper, and far superior.
The only thing being scared away by the Wayward Manor's ghost is this reviewer's patience.
It's a fun, if shallow, platformer that's held back by poor design beyond that core hook, a sense of humour that's crass more often than it is funny, and plenty of bugs.
All of the cliches, none of the heart.
Like I said, a diehard Project Zero fan may find something to like here, and if you do find yourself enjoying shooting ghosts with film instead of bullets, there are plenty of collectibles to be earned by getting high scores (including some very out-of-place Nintendo-themed outfits). If you're that hardcore of a fan, you probably bought Maiden of Black Water on day one - so if you didn't, you may want to give it a pass.
Always Sometimes Monsters, like many of its indie brethren, makes up for its low budget with lofty goals that would be too risky for a big time studio. In some ways, it nails these absolutely spot on; when it's pushing forward, the story is captivating and the choices players are forced to make are complex and lifelike - a rarity in games. Despite this, though, poor pacing, clumsy scriptwriting, and an overall lack of polish (even by indie standards) make it all to easy to bow out before this monster can sink its claws into you.
An interesting premise squandered on poor storytelling and unremarkable play.
I can only hope that Sarepta continues to work on Shadow Puppeteer post-launch. It's a tough sell right now, but given the time and resources it deserves, this could be a great game.
Given how poorly designed some parts of the game are, its hard to recommend it to anyone. And yet, like I said, I had some good fun with it, despite everything else. As long as you go in not expecting a life changing experience, there's an afternoon or two of enjoyment to be had here.
Now with that out of the way, it's time to go see what all this fuss is about these "Wills" and "Kate" characters, whoever they might be.
Unfortunately, this episode's strengths are all in superficial places. Nobody comes to a Telltale game looking for technical prowess, and plot is only a tiny part of what makes a good story. I hate to say it, but Above the Law falls flat in the places that matter most: the characters and depth that underpin everything else. Without that, the episode is particularly forgettable, which doesn't bode well for an episodic series that's already struggling with its release schedule.
Live or die by the whims of the dice – for better or worse.
There’s a certain appeal in difficult games, but they have to be designed just right if they want to be compellingly hard rather than frustrating. Early on, Lichtspeer gets that balance just right, but later all that design sense goes out the window in favour of just becoming unfair. The first few levels are marked by a need to give it just one more try; coupled with how fantastic the game looks and feels, that made it utterly compelling. Later on, though, it just becomes an ordeal – one that, evidently, very few people have bothered to see through.
A great game wrapped in a blanket of bugs.
Hilarious, but runs out of juice very, very quickly
Dull encounters mean a great Job system never gets a chance to shine.
Life is Strange has been a fascinating journey, rough around the edges but with a sense of personality and charm that few games can match. That's why it's so frustrating that, even with some noteworthy high points, the ending felt ultimately unfulfilling, and a low point for an otherwise great game series.
Amazing presentation and a wonderfully charismatic main character go a long way to making this worthwhile, but a particularly frustrating, dated brand of difficulty makes seeing this adventure through to the end a big ask for all but the most dedicated.
[I]t doesn't seem to quite live up what we've been led to expect from the new Kinect sensor, resulting in a lot of frustration the ultimately gets in the way of the experience. It'll make a great rental for when you have friends over, but it's hard to recommend for anything beyond that.