Paolo Besser
A brave outdoor life simulator in which you have to explore, hunt, and carry out repetitive tasks and missions completely devoid of appeal. The result is a game that is beautiful to look at (for its price) but rather boring to play; only recommended to the most motivated players.
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Kursk isn't a bad video game, but its many flaws keep us from recommending it.
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Castle of Venia smells of good old games of the past, but too many technical limitations and the lack of content irremediably limit all the good things it can give.
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A Namco-centric collection of classics, which will be interesting exclusively to ex-Nintendo owners. Not exactly a mandatory buy for the others.
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To appreciate Conan Unconquered it is necessary to close both eyes on its limits and bear the bizarre design choices, but if it is true that perseverance pays, it is also true that one can get tired much earlier.
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A cheap fighting game, a little rough on the edges, but quite varied, challenging and fun, good to have a few laughs at fair price.
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Tales of the Neon Sea makes the cyberpunk arguments of Blade Runner its own, embedding them in a valuable work in pixel art, and managing to give us back some of that sound old 1980s science fiction that, for one reason or another, continues to fascinate us. The gameplay, however, is plagued by repetitive mechanics and some puzzles suffer from a bad translation from Chinese into English.
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There is no middle ground for BPM: either you love it, or you hate it. Personally, I feel this game crosses the line between challenge and frustration, offering a learning curve that is almost impossible to climb if you are not a true FPS lover. The soundtrack is excellent and the bundle with it is worth your money, but if you're not a very, very patient person with lightning-fast reflexes and an excellent sense of rhythm, you better look somewhere else.
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Nippon Marathon is a positively wacky, completely deranged party game, but it's also very repetitive.
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Let's Sing 2020 has a good selection of songs, a series of fun challenges and good evaluation skills. However, the game has crashed repeatedly and its music videos seem to come from a VHS.
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Bannermen is the ideal choice for those in search for a pretty straightforward RTS, even if the game might seem a bit vintage in its gameplay and technical aspects.
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Lust from Beyond is a more-than-average first person adventure dealing with difficult topics, such as psychiatric diseases, sexuality and the very idea of a cult based exclusively on physical pleasure. It does so by building an almost convincing narrative structure, without skimping on the crude representation of sex and violence, managing to maintain a difficult balance with all the other components of the game. The technical quality, however, is fluctuating, with 3D models that seem to come out of some game 20 years ago, animations at the limit of decency and sudden "coughs" of the script.
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Scintillatron 4096 seems to have come straight out of an elucubration by Jeff Minter, and this is perhaps the best compliment that I can make. Frantic and fun, at times frustrating, but also endowed with an unexpected strategic depth, this game seems to have come here directly from an arcade of the 80s.
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Joy, cheerfulness and the gleeful sounds of carnage accompany us in the carefree fragfest that is every battle, but still Serious Sam 4 feels old: it's like going back to the nineties without anything having changed. In its simplicity, Serious Sam 4 is the very essence of old school shooters, condensed into a dozen hours of gameplay. It represents first person shooters as they were in the beginning, in the fabulous beauty of their original sin: a bloodthirsty naivety made of exaggerated weapons, alien bits and frenetic battles against unreal hordes of enemies.
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The world of Metamorphosis is surprising, imaginative, intriguing and full of color, although a certain poverty of the 3D models and textures betrays the independent nature of the project. All in all, a very interesting twist on Franz Kafka's novel.
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The gameplay of Pathologic 2 is very barebones in favor of a story pretty difficult to understand. It's a very complex game, barely passable on the technical front, but with a great atmosphere.
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The Awakened is worth more for what it represents than for the game itself. Between graphics and gameplay it tastes old even if it is new, but it knows how to be a completely independent remake of the 2006 inspirer of the same name.
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I didn't start out with the best of expectations, but The Smufs Mission Villeaf turned out to be a nice little game! For a few hours it brought me back to the age when I hastily dined to leave my parents to their sad newsreel, and went to watch the Smurfs on the TV in my room. The graphic rendering of the characters is commendable (certainly more rounded than that of the two recent films) and the soundtrack a small masterpiece.
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Foreclosed manages to condense in a single game a decent shooter, a basic role-playing game and, why not, even a bit of science fiction thriller, which doesn't hurt. The problem, however, is who exactly this game is meant for: it is too light as an FPS, too basic as an RPG, and the puzzles aren't deep enough for an adventure. It needs someone who wants to simply live a cyberpunk experience, as long as your expectations aren't set too high.
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If you liked Schizm and its sequel, you will simply love Nemezis as well. However, 15 years later, we'd expect something more, with a slightly enhanced gameplay, while Nemezis is just a harder, shorter "more of the same" of Schizm 2.
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