Ryan Pearson
All considered, Katana Zero will set you back the price of a good meal, while being more fulfilling than than certain AAA studios’ safe and bland attempts for over double that price. In the words of Katana Zero itself: Yes, that should work
Fell Seal: Arbiter’s Mark has earned the high praise I give it. Nearly every criticism I have towards it is a nit-pick, or comes down to personal taste. This is exactly what I have been looking for, and I think fans of this sub-genre will be to. It practically fell from heaven.
If you did not like the games back in the 2000s, nothing has changed. But if you can take the cheese along with the odd boring minigame and puzzle – this is probably the quintessential Final Fantasy RPG. It would be a sin to miss out.
The game’s style is well realized, backed by a great looking, great sounding experience. Combined with a deep mystery, it is something to keep an eye on. If you like games of similar genres, or even VNs in general- we highly recommend it. Miss out? You must be dreaming.
Dead Cells could have been a disaster – another game where your arm is behind your back unless you get lucky. Instead your skill is rewarded, and even when enemies become frustratingly fast, you always get the urge for just one more run. Good luck does help of course. It is not perfect, but it is dead close.
If you have even a hint of love for card games of any kind, I cannot recommend Monster Train enough.
Wildermyth is a very good tactical RPG that pulls you in, and uses randomization to enhance, not compensate. Most flaws come down to personal taste, and being easy on the wallet for what scratches the tactical RPG itch so good means it is certainly worth the recommendation to anyone who loves the genre.
Sundered: Eldritch Edition was a delight to play. Aside from a rocky start and combat sometimes being dull, both the combat and Sundered itself gets better the more you play.
Some will love it, and some will hate it. If you are halfway between the two, I honestly feel there is more chance you will like it. Love, Hate, and Maybe. While houses are sure to be divided, two out of three ain’t bad.
I honestly have very little to criticize about the pure business side of the game. The gradual progression is not too slow, and you slowly develop from keeping a close eye on your own grow (the place where you, you know, grow) until you have plenty of people to do that for you.
Hell is other Demons is the embodiment of a solid core that was built upon well. The gameplay is challenging, while offering more options to you on how you beat numerous styles of challenges.
SteamWorld Quest: Hand of Gilgamech has stripped away anything unnecessary and made a solid RPG. While a few more flairs would have been nice and difficulty balance can be a bit off, it is still an excellent RPG that encourages players to strategize when building a deck to prove their mettle.
Anodyne 2: Return to Dust is a testament that indies can go where AAA fears to tread. A unique concept supported by strong gameplay that evolves frequently enough to keep you playing- right until it ends all too soon. At the bottom of it all, there is nothing quite like it.
If you never played the original Grandia games, this is the best way to play them – even with a less-than-stellar graphical upgrade. It does bring you back to those long nights spent as a little kid. If you played them before, this is a great way to go on your adventure again.
You do not have to be the darkest dungeon, or write a great odyssey. Sometimes you just need to take lots of good ideas, and put them together in a way that works, to make something brilliant. If you want great strategy, Mistover should not be passed over.
Lots small details and progress, that build up over time into something greater. If you’re looking for a challenge or an epic quest, you won’t find it here. If you want a way to chill out, and build something you can take pride in (albeit, once), then Tom Nook has the perfect package for you.
If you’re looking for something that elevates the genre, you may be left wanting. Though going back to basics, and doing it very well, is sure to be a delight. It’s a classic American hamburger. Streets of Rage 4 looks great, will kick your ass, and you get more out of it the more you put in.
But, rather than just throw in these elements haphazardly and leaving Survival mode as an endless box of soldiers, effort was taken to make a fun experience with plenty of replay value for itself and other modes; and at a reasonable cost. The Mr. X Nightmare DLC for Streets of Rage 4 offers more than a new mode and characters to play, it changes how you play the game.
Townsmen does nearly everything right. It is the definition of an indie underdog that has a real chance to become something special next time the developers go to town.
While its sandbox-peers do a few things I would like to see here, it carves out its own style and has potential to develop into something that will make it stand along-side them as equals.