Claudio Magistrelli
More of a collection than a Deluxe Edition, New Super Mario Bros. U for Switch offers the opportunity to play an excellent 2D platform in the best possible way today.
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Luigi's Mansion 3 is the perfect example of the Nintendo way of making games. It comes six years after the last chapter, it doesn't revolutionize the core concepts, but it introduces just the perfect amount of new features to feel fresh. However, the most important thing is that it's funny, damn funny, like watching a Ghostbusters VHS every Sunday morning in your childhood.
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Like a Formula 1 car, Forza Motorsport has more radically rethought its set-up to narrow the gap on rivals. The new career introduces RPG-like components designed to increase the bond between the player and their vehicles: the fleet of cars is still large, but the focus has shifted to performance customization. Manual calibration of difficulty and aids makes it suitable for any type of player, while still offering an intriguing challenge thanks to the AI of the drivatars. Visually it is impressive, but something is still missing to get to the realism of GT.
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As time has passed, producing one game a year bigger and better than the previous one has become increasingly complicated and expensive. The path taken by WWE 2K24 is therefore logical, with many small adjustments that overall improve the experience across every mode, and a good deal of additions spread across every department. A more than worthy celebration for Wrestlemania XL.
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Marvel's Guardians of the Galaxy gets back to the classic singleplayer formula, steering away from the hybrid attempt of Marvel's Avengers and piecing together gameplay elements from Tomb Raider, Mass Effect and even Knights of the Old Republic to make a quite unique choral adventure.
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It's hard to say if What the Golf? is crazier or funnier. This game made by five guys from Denmark rebuild the concept of golf using cows, furniture and gravity in a bunch of mini-levels that never stop to amaze. I really can't remember a game leaving me in awe every 15 seconds, only thanks of the lovable absurdity of the ideas it introduces.
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Elegant and minimalist, Humanity is an excellent puzzle game. Its philosophy, effectively represented by the constant stream of humans to be led to safety, is supported by excellent technical realization and over-the-top design. Despite levels lasting dozens of minutes, the trials it subjects the player to are al-ways challenging and entertaining thanks to a number of solutions designed to enhance the player's ex-perience, such as the ability to repeat the scenario with given commands, speed up the passage of time, and actual video walkthroughs.
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Even if it feels like a 90's racing arcade, with marvelous landcapes and frenetic races, Horizon Chase Turbo doesn't give up showing a strong personality and a fresh low poly style.
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The Eternal Castle [REMASTERED] try to demonstrate the current maturity of the videogame medium simply using a few modern tools in a structure inspired by the adventures of the 80s, playing with the player mind starting from the title.
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Untitled Goose Game is a joke. A great one. Sure, an evil goose is an excellent starting point, but you need a great awareness of how gags work to make people laugh with it.
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Two Point Hospital is perfect for anyone affected by nostalgia syndrome caused by old Bullfrog games, but it is also suitable for healthy bearers of irony and for all those who are not afraid of getting infected by its amusing frenzy. The port of the control system on Switch is very good, even if the loads are longer and framerate is sometimes unstable – a not so important flaw for the gameplay of Two Point Hospital.
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Golf Club: Wasteland is a masterpiece in the art of telling a big story in a tiny game. Ruins of our Earth, devastated by climate change, speak to the player through the music and the chats of the great Radio Nostalgia and the ironic neon signs of Alphaville. In the meanwhile, the silent Charlie from Mars plays an intense and challenging arcade golf game, where you can never tell what happens next. It's rare to find so much greatness in a small indie game.
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Just when you think you've seen it all and know it all, out of nowhere comes a Catalan studio that puts together a combination of genres so finely crafted that it leaves you speechless. Treasures of the Aegean might look like a metroidvania at first glance, but exploration is not tied to upgrades. All that you need is the ability to run as fast as you can and make your brain work just as quickly, because the sea is about the claim the island of Santorini once again.
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When I was young, my parents told me that patience is a virtue: I never believed them. WWE 2K22 taught me that was true. The two years hiatus gave Visual Concepts the time to make things right, tuning all the parts of the game that weren't good enough in the past. You can always do better, so some aspects (like the MyGM game mode) could be improved, but WWE 2K22 feels like a fresh new start.
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I have to admit it: What Lies in the Multiverse hits the zeitgeist like few other games did. The entertainment world has a multiverse fever and Studio Voyager uses this concept to create a stimulating puzzle-platform where every solution is just a reality-switch away. But beyond the effective gameplay there's a solid narrative, that tells tragedy through irony and creates bonds between the player and his character.
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The Case of the Golden Idol is an excellent debut. Color Gray has learned the lesson of Return of the Obra Dinn and reinterpreted it with its own style. The cases to be solved are well thought out and to come to grips with puzzles that require deduction and intelligence rather than skill with the classic mechanics of the genre is quite satisfying. The Latvian developer duo in his first game shows they have personality, including in the graphic style that does not mind being disturbing and in the appropriate background music, all of which conveniently mystery-themed.
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Mediterranea Inferno, from a gameplay point of view, is a solid visual novel in which the choices left in the hands of the player lead to radical turns, really giving the impression of being in control of events. However, the quality of the writing and the ability of its young author to deal with complex and multifaceted themes with great maturity, awareness, and courage in taking clear-cut positions (which should be common ground in 2023, but that's another matter) should be even more emphasized.
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UFC 5 is a significant leap forward from the past and a game that holds the discipline it tries to simulate in high regard. The approach is deep and requires both effort and concentration even in the less simulative mode. On the other hand, it can be very rewarding once the mechanics are mastered. The transition to Frostbyte has been positive, not so much in the graphical leap, which is evident, but in the animations and links that concatenate them.
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Chants of Sennaar is a game that uses language in a unique way, putting it at the center of its bizarre puzzles. Midway between graphic adventure and puzzle game, it sports rarefied and evocative settings, populated by mysterious figures speaking unknown languages. Beyond that, however, it does something very few other games do: it displaces the player, disorients him or her, and urges them to pursue the discovery of knowledge, instead of replicating already seen mechanics. That is why it is even forgiven for stealth phases.
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Broken Roads looks from Australian shores toward some even recent classics of the CRPG genre and reworks a rather known formula through the lens of philosophy. The juxtaposition is a not so obvious success: in fact, philosophy is not used as a mere label to offer a re-brand of something already seen, but a g that moves both the game mechanics and the narrative progression.
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