Cass Marshall
Wasteland 2 is a slight struggle on the Switch, but it's still worth your time
Overall, The Hong Kong Massacre is a treat. Yes, the game is one-note, focusing entirely on the gunplay. But it’s a really good note!
When I’m not playing Sunless Skies, I find myself musing about what will happen the next time I jump on.
Playing The Occupation is like puzzling over a dense little knot of tangled priorities, information, and pressures. It’s tense to play through, and even more fun to go back and try the process again, armed with information from previous runs.
A breath of fresh air in my game rotation.
It’s an entertaining ride, and one that’s sweeter when shared with a pal
World War Z is an OK multiplayer game elevated by hilarious zombie physics
All of the above helps make The Sims 4’s new Island Living expansion the perfect oasis of escapism for me.
The end result is effective; Elsinore is like a beautiful little onion, and peeling away the layers over the course of a playthrough is sheer pleasure.
The Blackout Club is messy, buggy, weird, and I can’t stop playing it
The dreamlike way Erica flows from scene to scene is also both a strength and a weakness. There are no hiccups or stutters in the narrative, but it also hides the major turning points of the story, or at least the moments when my decisions really make a difference. It's going to be interesting to go back and try again, making different choices. The relatively short running time gives that option extra appeal, especially if you're surrounding yourself with new people who don't know what's going to happen.
The stakes are high in Blair Witch, as these woods aren’t known to take prisoners. But with two characters at the heart of this game, I only really care about one of them coming home alive.
Realm of Magic works best in small doses, but much of the content makes the base game less enjoyable, not more.
Overall, this puzzle game is short, sweet, and delightful ... despite occasionally crushing my dreams. And I’m always up for another try.
It’s just a matter of whether players have the guts needed to dig deep into the questions The Executioner is asking — and what they might find out about themselves, and their place in society, once they do.
These issues are trifling compared to the unexpected amount of enjoyment I got out of this little title.
GreedFall wants to be a great big game, but without the resources of a huge publisher, many of its components feel half-baked.
Obsidian has pulled off the delicate task of creating an RPG that feels big while still keeping control of the overall scope of the game itself.
Perhaps there’s an angle from which Superliminal is a satisfying, Portal-style thriller, but unfortunately, I wasn’t able to find that angle. And as the game was so fond of reminding me, perception is reality.
I still have stress dreams some day that I’m back in school and the exam is tomorrow and I haven’t studied; it’s nice to see a critical part of my life back in The Sims 4, where it can inspire a whole new set of anxieties and disasters.