Jason Rodriguez
Jason Rodriguez's Reviews
Assassin's Creed Odyssey puts the franchise back on the map as a critical darling. There's no malaka here whatsoever as it just "Greeks" of goodness. The story and characters are engaging and there are tons of activities to do. Greek culture and locations are a wonder to behold. Barring a few caveats, this has been a stellar offering for the franchise.
A dungeon crawl with turn-based mechanics. Shows a lot of promise but is ultimately bogged down by repetitive combat and shallow character/skill system.
Space Hulk: Tactics offers a unique and engaging experience for fans of the board game, however, several issues prevent it from reaching the light of the Astronomican.
The provision of deep customization capabilities and an engaging narrative makes Warhammer 40,000: Mechanicus a logical choice for aspiring tacticians of Holy Terra in M3.
A constrained experience compared to what This War of Mine usually offers. The Last Broadcast tries to pull at the heartstrings, but you're mostly playing as Esma crafting or exploring, while your husband idly waits for something to happen.
MegaCorp is a decent inclusion to Paradox Interactive's spacefaring strategy sim. Sadly, it can be overshadowed by what the free update already provides to the core Stellaris experience.
Delightful, fun, quirky -- Book of Demons keeps you entertained as it provides a unique take on what Diablo and the ARPG genre provides. Unfortunately, it also becomes repetitive and aimless towards the end.
Featuring a sweeping narrative experience and barring a few caveats, the penultimate episode "Broken Toys" might be the best yet for The Walking Dead: The Final Season.
Though not without flaws, Ace Combat 7: Skies Unknown manages to deliver an awe-inspiring and action-packed experience.
Battlefleet Gothic: Armada 2 is grand in scale, size, and scope, and a testament to everything that's possible in the grimdark Warhammer 40K universe. Unfortunately, it does have a few shortcomings that prevent it from reaching one step short of greatness.
In spite of having unique mechanics and a fresh take on the 4X and roguelike genres, Jon Shafer's At The Gates falls woefully short of delivering on both counts with frustrating RNG, mechanics, unintuitive design, and bugs.
Hordes of enemies, hundreds of items, and numerous dungeons aren't enough to prevent Warhammer Quest 2: The End Times from becoming all too repetitive after only a few hours of play.
At times serene and at times unnerving, Sunless Skies epitomizes an atmospheric narrative-driven exploration into strange and unknown locales, only marred by the tedium that grows as the novelty eventually wears off after a few hours.
Riot: Civil Unrest attempts to depict complex socio-political upheavals in an extremely unengaging and unintuitive manner, to the point that these events lose their impact in video game form.
Civilization VI: Gathering Storm has new leaders, wonders, and mechanics to freshen up your experience. Unfortunately, some of these features occur fairly late, or are non-factors in your playthroughs.
Tannenberg has authenticity in spades. Sadly, middling animations, unreliable AI, and uninspiring combat sully what could've been a remarkable experience.
Anthem offers near unlimited potential, with certain features, taken separately, representing a marvel in design. Combined together and it proves to have a lot of style but very little substance.
Dead or Alive 6 uses reliable mechanics while adding new twists to freshen up the gameplay. Combat is fluid, fun, and exciting, yet, overall, it's not without glaring flaws.
The Occupation tries to present itself as a political thriller emphasizing stealth. Sadly, it has neither the thrills nor the mechanics for both.
Square Enix's Left Alive takes us back to the Front Mission universe. Unfortunately, numerous issues hold it back that it might as well be left for dead.