Evan Bee
Though playable (and most definitely replayable), Arc of Alchemist lacks the finesse that can be seen in great amounts elsewhere in Action RPGs on the Nintendo Switch.
Be warned, in a game without control-scheme details, a forgetful player might find this short title unbearable.
Want a great entry point for the RWBY franchise? Look elsewhere!
While playing this game, I believed that a car accident had occurred outside of my house, but it was really just a glitch that killed a character in-game.
I wish that there were more for me to discuss regarding Fallen Legion, but that is more of a fault of the game’s content than my review. Outside of town sections and battles, there is nothing else to do except browse the glossary and mess around with your (limited) equipment options. The most damning criticism I can give of the game is that, at its core, its content feels akin to a mobile game, despite my confidence that its battle system would never be executable on a system lacking buttons. Even so, the difficulty spikes in the game force the player to practice stringent Perfect Blocking or return to earlier stages in order to grind out Exemplar tributes, which kills any sort of narrative momentum established up to that point. When your game is all grind and no side-content, it tends to grate on the nerves, which is exactly what Fallen Legion ended up doing. While the idea of having two full-blown narratives may sound enticing, outside of the decisions made, both characters end up facing the same enemy types and using the same group of Exemplars. If you are looking to test the limits of your ability to enjoy new and creative combat systems, I might halfheartedly recommend Fallen Legion. With the ability to replay scenarios there’s no shortage of combat to be had, but you’ll only get so far before the flaws in its execution start to wear you down.
With bland enemy and boss encounters, a wonky progression system, and three difficulty options that steadily ramp the challenge and replayability if only because they punish failure more stringently, one would do wise to steer clear of Crypt of the Serpent King unless they are dying to spend the three dollars. Mind you, you’ll definitely get what you’ve paid for with that money, but there are other action-based, first-person Role-Playing Games out there that do the job better than this. While the game is an admirable attempt to create a continuously-rewarding experience, those rewards deplete within an hour of booting up the title.
What would you get if you fused Pokemon and Hearthstone? Cardpocalypse, I'd presume.
Grab your shovel and get ready to dig. No, not until you hit bedrock, until you have the materials for quest completion.
Isometric RPG fanatics, rejoice! First-time players, maybe do a bit of research! Lovers of good Switch ports? Wait for a patch!
Niffelheim is a game determined to make each new step feel less like a monumental achievement and more like another box checked off on the way towards Valhalla.
The insistence on putting a novel twist on many pre-established concepts makes this Little Town story feel like a big disappointment.
This second attempt in the Animus series offers a nice, compact, and pretty Soulslike that’s a step above its predecessor, but that still isn’t saying all that much.
Pokemon has finally come to a home console, but does a more powerful platform result in a more substantial experience?
For what it’s trying to do, there’s nothing quite like Heroland elsewhere on the Nintendo Switch. Whether or not what Heroland tries to do is a well-realized product, however, might still be up for debate.
I hoped to get lost in Oninaki, but I instead found some half-hearted action combat and an emotionally raw and sometimes wacky tale.
Brutally difficult in a very non-souls-like manner, does One Step From Eden manage to deliver and improve on the foundations of its Blue Bomber origins?
Is Operencia the shining standard for first-person dungeon crawlers, or will some of its design choices leave you in the dark?
Another deck-building tactics title makes its way to the Nintendo Switch, but some design choices give it stiff competition.
While there might be something here for everyone to enjoy, your view of what makes turn-based Metroidvania fun or problematic is sure to be divisive.
Randomly generated content needs limitations in order to create a quality experience. What happens when limitations are left to luck?