Paulo Roberto Montanaro
Bahnsen Knights is awkward, short, and gangly. It has uncomfortable controls and isn't even available in Portuguese. None of this, however, takes away from the game its best narrative qualities, bold artistic style and a very particular way of promoting a good immersive experience worthy of its best inspirations.
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Bem Feito has a very short useful life, but considering the inventiveness of the proposal based on great references, especially for the old school audience, it proposes a very different experience from what we are used to – all this with quality, care and a kind of morbid affection.
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Avatar: Frontiers of Pandora is definitely not one of the most daring and inventive games, but it offers an honest and consolidated gameplay cycle for us to live a cohesive and fascinating journey through a visually magnificent open world worthy of the work in which it is inspired.
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The Lord of the Rings: Return to Moria is, at best, a mediocre base-building and environmental exploration game, but most of the time it does everything worse when compared to other similar works. Add in the disappointing combat experience, a forgettable story, and a lackluster aesthetic, and there's something here that's bad as a game, even worse as part of a universe as incredible as the one created by Tolkien.
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Warhammer Age of Sigmar: Realms of Ruin is a very worthy adaptation of this universe for games, even if it gets lost in the interface for the DualSense. The linearity and restrained scope of the adventure may bother those expecting an RTS of large proportions. But with anticipation in place, there's plenty to enjoy here.
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As a complete game, The King of Fighters XIII: Global Match is exceptional and almost indefectible, but the justification of relaunching it with a remodeled online system using the best that is currently ends up proving to be a shot in the foot, with an unstable, incomplete result and full of choices, including aesthetic, questionable.
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Naruto X Boruto Ultimate Ninja Storm Connections finally brings the entire saga of its protagonist to one game, along with a plethora of iconic characters from the franchise. Its mechanics and aesthetics, however, recycle everything that was already present in the previous games, with qualities and defects, which should please longtime fans and put off anyone else.
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Haunted House is exactly what you'd expect from a conventional roguelite, favoring stealth over direct combat. Abusing a cartoonish art style, it offers good, but sometimes unstable mechanics, as well as a solid but repetitive and not always rewarding progression model.
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DreamWorks Trolls Remix Rescue is a collection of generic and uninspired solutions that tries to sustain itself by the charisma of a franchise much loved by children. It fails narratively, aesthetically, and, especially, in the fun factor by not being able to justify itself, even when it works.
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The Smurfs 2: The Prisoner of the Green Stone knows exactly what it intends and how to make it work. With a story typical of the good old days of animation, charismatic protagonists and simple and effective mechanics, it is a light and fun game, as long as you don't expect more than it set out to offer.
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Achilles: Legends Untold honors the legacy of both the character that stars in the game, and the good references that the production is inspired by. Beautiful and enjoyable to play, it has its own heels, but, precise and efficient as the hero, it surprises as one of the best works of the genre.
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Hot Wheels Unleashed 2: Turbocharged improves on everything that was already great about its predecessor, increasing game modes and mechanics to offer more diversity and quality of life to a simple but very fun game based on the charismatic toy cars.
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Avatar The Last Airbender: Quest for Balance is a jumble of shallow ideas implemented in a simple-minded and clumsy way. The narrative and visuals make little use of the rich base material, exploration is bland, and the combat system is an insult. On average, a big disappointment.
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NASCAR Arcade Rush is exactly what it promises, delivering a streamlined, casual racing game without any specialized complicators or the like. Abusing the colors in a charming look, it offers a light and uncompromising gameplay, perfect for lazy afternoons, but far from the sophistication that many motorsports fans expect.
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MythForce had everything to please an entire generation that grew up falling in love with the peculiar aesthetic of the adventurous animations of the 1980s and 1990s, but unfortunately the inspirations were only in the concept. As soon as the game starts, it only presents us with a generic roguelite journey, simple-minded and devoid of any emotion.
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If we look at The Crackpet Show: Happy Tree Friends Edition as a game dedicated to the famous characters that marked the era decades ago, it will certainly owe a lot because it takes little advantage of its qualities beyond the visuals. As a roguelike shooter that mixes comedy, cuteness and gratuitous violence, though, there's plenty of uncompromising fun here for fans of the genre.
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Agatha Christie – Hercule Poirot: The London Case follows the patterns of its predecessor and delivers a great mystery plot worthy of the author's best works. With simple mechanics and a shaky look, however, its best qualities are in the way the investigation is conducted and the twists that only good stories of the genre can provide.
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Some of its worst problems are solved by adding new narrative layers, improving problematic systems, and ultimately taking the game to the level we expected at launch.
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Alice Escaped! It's a typical metroidvania at its core. The title adapts to the games a classic work of world literature without, however, losing a certain identity based on the charisma of its characters acting collaboratively and the enchantment provided by this very specific reading of the world of Lewis Carroll.
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The Expanse: A Telltale Series brings back all the features we've seen before in Telltale games, both the good and the questionable. The transmedia text is great, and the rhizomatic bifurcations look promising, but combat and exploration systems remain shallow and unappealing. For fans of the genre and/or the franchise, a treat. For others, not so much.
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