Scott Sullivan
Ariandel is polished, but the entire package can be sped through in a way that’s uncharacteristic for the series.
The goblin’s guerilla sort of playstyle isn’t really demonstrated in any of the other factions of Total War, so seeing Creative Assembly continue to innovate with these new additions is a treat, to say the least.
It feels weird to see such low effort put into a title that has their name tied to it, but Battle Crashers has the names you know and love, and that only.
The sheer unit variety presents some interesting new ways to take on opponents, but the Elves playstyle is both its biggest draw and possibly its biggest drawback as well.
Thunder-hammers, chainswords, bolters, flamethrowers and plasma cannons are just a few of the many pieces of your futuristic toybox, and boy do they do the job of slaying Genestealers.
Dragon Quest piles on the enhancements in the 3DS version, and these tiny improvements are so numerous, that Dragon quest VIII feels far less dated than an RPG over a decade old should feel.
One could also make the argument that if a game's story is poor, the gameplay can at least make up for it, and vice versa. Husk manages come frustratingly close at times, leaving the game undone by its inconsistency.
The mechanics are not unique, but the way it’s presented already showcases the strong writing of this game, and that level of storytelling remains consistent throughout.
The mechanics behind Castle of Heart's combat system make it simply a treat to play
Featuring vibrant visuals, a giant breakfast buccaneer, and a truly bizarre story, this title is definitely one that will strike a chord
As it stands, I can't say that I'd recommend sinking too much time into Raiders if you don't have people to play with, but that could very well change with the sheer amount of effort MercurySteam puts into revisions of Raiders of The Broken Planet.
There really isn't much I can fault Wizard of Legend for overall. It's apparent that Contingent99 knows what they are doing, and they've confirmed that there is post-launch content on the way as well, so be sure to give these two gentlemen an honest shot, as you may end up as pleasantly surprised as I was, if not more so.
Popular locations, iconic songs and a truckload of things to see and do make this one title that is going to keep you going well until the next Zelda game comes out, and then some.
Moonlighter is a very solid product overall, but there are parts that feel like they could have done a lot more with. It's got great graphics, a simple, yet rewarding premise, and combat is satisfying despite its shortcomings.
The technical shortcomings do have me hesitant to recommend this over the other versions if you have the means to play them, but if the Switch is the only console you have, you'll still get your money's worth, without a doubt.
For those who enjoy card battlers, you may find something to enjoy with Insane Robots, but if you're looking for a little more depth, you may want to look elsewhere.
The folks at Ska Studios have crafted something stellar here, though. Despite how much the Souls series has inspired this title, it still stands on its own two feet without feeling derivative.
Guacamelee 2! is a perfect second helping to the hearty offering that was the first title, and fans of the series will be pleased through and through.
Donut County is a wholly enjoyable romp that can be powered through in an afternoon, but it's worth going back to try and find some of it's hidden or not so hidden secrets, even if there are only a few of them to begin with.
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