Chris Jecks
Ties That Bind Part I was the perfect way for The Walking Dead: A New Frontier to start. It reintroduced us to grown-up Clementine, provided ample time for us to get to know Javier and the rest of his group, and gave us plenty of moments for us to decide what kind of a guy we wanted him to be.
Ties That Bind Part II was exactly what was needed following the chaotic events of the first episode. It established the group, laid the foundations for some interesting character dynamics, and ended on a tense closer that has a number of significant consequences attached to it.
Horizon Zero Dawn is a treat to every PS4 owner. Its magical world is a wonder to explore, it controls and looks exceptional, and the unique, modular build of its enemies ensures that combat never gets old.
Throughout the 30+ hours I’ve poured into Danganronpa 1.2 Reload’s two games, I’ve discovered an absolute gem of a video game series that rewards players not with action-packed gameplay, but superbly-written, sinister tales that had me hooked from start to finish.
Above the Law certainly delivers where it matters most. A New Frontier's third episode continued to tell its dark overarching story, while not forgetting about its rich characters and their motives.
Yooka-Laylee is basically the Banjo-Kazooie game players have been waiting well over a decade for. No matter your age, Yooka-Laylee has something for everyone, be it the colorful characters and worlds that youngsters are sure to love, or the crude humor sprinkled throughout to appeal to the older audiences.
Ultimately, Telltale's first episode of its Guardians of the Galaxy series is a solid start. While I'd definitely like to see Telltale take their foot off the gas when it comes to driving the story along in future episodes in favor of more quality time with the characters, the high-tempo introduction to the series is sure to keep players hooked.
If you liked Limbo and Inside, then Little Nightmares is definitely for you. Though its puzzles may not have you stumped for quite as long, its sinister world will consume your attention throughout its five to six-hour duration.
I find myself waiting for the finale with mixed feelings. Episode four's finale has me eager to jump into the finale and face what comes Javi and the group's way, but I really hope Telltale nails down the pacing for episode five.
Despite its noticeable technical shortcomings, Prey still has some significant redeeming qualities. Its environment is one of the most enjoyable to explore and the way it weaves its overarching story into side quests only helps to accentuate the freedom you're given as a player.
By the time the credits rolled on A New Frontier's finale, I was satisfied with the way my Javi had evolved. The outcomes of the decisions I made (regardless of how extreme they were) felt natural and progressive, and the consequences of seemingly insignificant conversations felt meaningful.
Rime has the potential to be so much more than it actually is. It's got stunning presentation, an intriguing world, and some neat ideas. However, all of this is overshadowed by the more mundane puzzles and glaring technical issues that come with it. While Rime may well have looked to some of the modern greats for inspiration, it'll struggle to be remembered for half as long.
It may not have you pausing your game and thinking over decisions quite like The Walking Dead did, but Guardians of the Galaxy constantly emanates feel-good vibes, reminiscent of Tales from the Borderlands. While I'm not convinced it'll ultimately live up to Rhys, Fiona and Loaderbot's escapades (my own personal favorite series), for sheer enjoyment, it's shaping up to come mighty close.
Pyre is a diamond in the rough. Its sense of adventure and novel Rites are ultimately held back from realizing their full potential by a campaign that feels drawn out, static teammates, and easy enemy AI. There's plenty to love here, and Pyre will most definitely worm its way into the hearts of many, but it doesn't quite top Bastion as Supergiants' crowning achievement.
If you're looking for sci-fi action and alien blasting, you might want to look elsewhere. But if you're in the market for a fascinating narrative and an intriguing space station to lose yourself in, you could do a heck of a lot worse than Tacoma.
While I have to tip my hat to Housemarque for trying something different, Matterfall feels more like a side project than a proper release in the developer's esteemed lineage of twin-stick shooters. The controls lack the same level of slick polish, the main experience is short, and there's little to keep you coming back.
As I write this review, I'm once again eagerly awaiting the next chapter of my Guardians of the Galaxy adventure. The series has the same essence of excellent writing and humor that Tales of the Borderlands embodied, and if it continues I may have just found my next favorite Telltale series.
Before the Storm's first episode is an excellent starting chapter for this prequel. With a strong, endearing protagonist in Chloe, a deeper choice and consequence system than the original, and some intriguing mysteries surrounding the story, I found myself invested in Arcadia Bay once again, and it feels hella good.
In the nearly 20 years since Sonic Adventure, it turns out all Sonic needed was a developer who actually understood what made a good Sonic game. Mania is a joyous non-stop celebration of everything you ever loved about Sonic The Hedgehog, with perfectly designed levels, and controls that feel just right..
V3's best improvements aren't in its mini-games, the way it handles, or in high-fidelity visuals, but in the way it embraces the series' DNA and brings it to the forefront of the experience. Though there are some missteps along the way such as the almost cringeworthy hyper-sexualized dialogue revolving around Miu, or the filler ‘Free Time' segments, Killing Harmony has me desperate to see where the series goes next.