Night Call is interesting in ways most games aren't. It's a game that humanizes people that usually get mockery. It's so good at this that it overshadows the serial killer stuff. It can lose its steam thanks to some repetitive gameplay, but its shorter length prevents it from dragging on. Its design choices will turn away action-oriented players, but it's a pleasant surprise if you want more compassion in your crime fiction.
Great if you like Chaos stuff and wants to spread the curses of the Dark Gods through all stellar winds.
The new units, setting, and the story makes for a nice little package that feels fairly priced. If you liked Ancestors Legacy and just wanted a reason to go back to the title, then Saladin’s Conquest is about as good a reason as any.
The scene of crossing a battlefield, with hundreds of lifeless bodies piled over each other, only to see a swarm of rats bursting out of a horse's bloated corpse is just one of multiple sights that A Plague Tale: Innocence inevitably etches into your mind. Although its stealth and puzzle mechanics aren't exactly fresh, having what's, quite possibly, the most powerful representation of the Black Death in the medium, even if stylized, is reason enough to see Amicia and Hugo's journey to its end.