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Destiny: Rise of Iron

Bungie, Activision
Sep 20, 2016 - PlayStation 4, Xbox One, Xbox Series X/S, PlayStation 5
Fair

OpenCritic Rating

71

Top Critic Average

45%

Critics Recommend

Eurogamer
No Recommendation
IGN
6.2 / 10
Easy Allies
3 / 5
GamesRadar+
4 / 5
Metro GameCentral
6 / 10
Game Informer
8.5 / 10
Polygon
7.5 / 10
GameSpot
6 / 10
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Destiny: Rise of Iron Media

Official Destiny: Rise of Iron Reveal Trailer thumbnail

Official Destiny: Rise of Iron Reveal Trailer

Destiny: Rise of Iron Screenshot 1
Destiny: Rise of Iron Screenshot 2


Critic Reviews for Destiny: Rise of Iron

Eurogamer

No Recommendation / Blank
Eurogamer

Destiny's uneven final expansion fails to build on The Taken King's advancements.

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IGN

kasumi_
6.2 / 10.0
IGN

Rise of Iron has just enough new content to keep me coming back for a while, but it feels like the bare minimum. When I wasn’t absentmindedly grinding against reskinned enemies until I couldn’t do it anymore, I was falling down the rabbit hole of side quests and trying out new weapons while patrolling the Plaguelands. The satisfying but still not groundbreaking raid is a decent reward at the end. I wish this expansion had focused more on fixing Destiny’s repetition problems, because it has a few good ideas — but with all its pitfalls, this is just Destiny going through the motions.

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Assured creativity and a smart eye for systemic refreshment make for a confident and classy expansion.

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Metro GameCentral

Unknown Author
6 / 10
Metro GameCentral

The stuff that is genuinely new is very good, but there’s so little of it that the sense of déjà vu, in a game that is already so repetitious, becomes overwhelming.

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With each expansion, Destiny grows in depth and replayability; Rise of Iron focuses on player choice in what each individual might enjoy

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Rise of Iron can be something more than run-of-the-mill, if you can get there

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In its third year, Destiny is showing signs of exhaustion, as it retreads old ground and struggles to find inspiration.

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