The Messenger is a unique and enjoyable 2D platformer with a strong personality and exciting gameplay, and its fine-tuned appearance on the PS4 is a welcome one. The first half of the game is worthy of unfettered praise, but the experience takes a hefty blow at the halfway point from a failed attempt at expanding the scope. This aside, it remains a lovingly conceived game and is well worth playing through on this basis, but its flaws prevent it from going down as a true classic. In light of the fact that this is the first game by Sabotage, it's fair to say that the studio's future is bright.
Fans of sandbox or crafting games might be pleased with the package, and can bump this score up at least a point or two. For others, this has some serious flaws with its user interface, and simple constructing/crafting is often aggravatingly difficult, which unfortunately drags down what otherwise is an okay, if repetitive title. It is really sad, as at its root, this could be a gem, with some simple patches or design overhauls, and appeal to a far greater audience.
The Padre is a horror-themed adventure that's not frightening, is filled with pop culture jokes that aren't that humorous, has enemies that are annoying to fight with, and, finally, offers an assortment of puzzles that are a mixed bag. It looks good, and, generally, means well... but you should better play Silent Hill instead.
For its current low price, Captain Toad: Treasure Tracker - Special Episode is well worth it. The initial description of recycled levels sounds a little off-putting, feeling that this could be a cheap, low-effort tack-on. It isn't. The new levels are filled with fantastic designs, while the remakes are complete overhauls, almost indistinguishable from their originals.
Fate/Extella Link continues offering the same entertaining blend of musou action and RPG-like progression, in a package that is bigger and better. Still, unless a big fan of the franchise, it's not exactly a must-have, as it mostly feels like an improvement that generally keeps things annoyingly safe.
While it may not be of the same quality as the greats of its era, this is a solid and enjoyable title. The puzzle sections are by far the highlight, but the exploration and Zelda-style progression are all good enough to keep the players coming back. Many, many players who have fond memories of the generation missed out on this one, and its resurrection here gives them a chance to experience something new yet nostalgic. Instead of a new game trying to capture the feel of an era, this is a lost relic, a chance to experience a "new" action-platformer from the past.
Yume Nikki: Dream Diary is a morbid, and profoundly engaging journey into a frontier rarely seen in games. It mostly succeeds with its concepts, and while the visuals might turn off most people, those who get accustomed to them will appreciate just how effective they are at creating a strong uncanniness to its atmosphere.
Legrand Legacy: Tale of the Fatebounds presents a compelling and mature story to sit through, served by classic, though effective, game systems, all easily comparable to the classics of the 32-bit era that it tries to pay homage to.
Presumably some of the bugs and related issues might eventually get patched out; one thing that does not change though, is the core of the game. Given it is mostly a clone of a game over 15 years old, for all intents and purposes it is worse than all across the board. Almost every aspect of [i[Warcraft III is better than this game. This would need a massive overhaul to come close to recommending.
Horror continues to be a real winner in VR. The tense atmosphere and the utter helplessness in playing as a child really translates through the headset. While the core gameplay is basic hide-and-seek, it's still a memorable, if short, experience. Though definitely one that is only worth experiencing in VR. While the whole game can be played without VR, it removes almost all of the tension in doing so. However, Intruders is horribly overshadowed by glaring technical issues. The repeated crashes and getting stuck destroys the immersion completely, something disastrous for a VR title.
Octahedron: Transfixed Edition is a brilliantly realised visual and audible artistic creation that demanded a lot of effort to bring to Switch, while preserving perfect performance in both modes. It is a resounding success on that front.
While it's mostly a by-the-numbers tower defence game, and a dated one at that, it's also surprisingly enjoyable. The comedic tone and writing, while not laugh-out-loud funny, has some pretty amusing moments. It's just a little too short, but fans of this one can look forward to the sequel reaching Switch soon.
At its root, this city builder is thematically and structurally solid. The only issues with it is that the growth of a city is a very linear and repetitive process that only a few romps through the scenarios and a player will have easily seen almost all there is to see. Those plays will have been fun, but there is little longevity in here at all. While building a city a few times is fun, it is so similar every time it quickly loses its charm.