Looking at screenshots, and playing the game briefly, it does not seem like it might be as good as it actually is. But there is something oddly addicting trying 'just one more time' to get further. The progression could use some quickening, and other things could use expanding; but the flair the game possesses is hard to deny. Really the only thing stopping this from a higher score is the lack of depth, such as a story, better upgrade systems, or anything along these lines, but for what it is, it is surprisingly solid.
Swords, Sorcery, and Whimsy unite, in this fun feudal take on the Tower Defence Genre. Solid mechanics backed by exceptional use of the hardware's unique properties, and extensive content for the solo player as well as the many, make CastleStorm a worthy acquisition to adorn any Switch home screen.
'Unenjoyable' is a very mild way to describe Blades of Time. This turkey is nigh unplayable depending on a player's tolerance for trashy, glitchy gameplay. With so many elements that are broken, nobody should be playing this, which is too bad because there are some aspects at hand that could have made it interesting. There is a surprising amount of unlockable content that nobody will ever bother to get, because who in their right mind would ever wish to torture themselves? Blades of Time is the skid-row of 3D action games.
It's best to think of Punch Line the visual nove/puzzler as a sort of addendum and guidebook to the anime. Fans of the show get to revisit their favourite characters and scenes in a different format, but everyone else might have a little trouble understanding the appeal.
Risk System is a hard game to recommend on a whim, yet also pretty remarkable. Players can't expect to just jump in and blast everything in sight. First they have to get a handle on controlling their own ship, which is an awfully tall hurdle in itself. The bosses are also frustrating, especially when playing for score. Altogether, this is an anti-establishment STG. It features a learning curve of its very own, one that quite a few may never be able to appreciate.
Assassin's Creed III gave you the chance to enjoy some simple yet fun Assassin's Creed action, in a vast, Colonial-era Boston - and now you can carry all that on your backpack. It wasn't perfect, sure, but the same can be said for the rest of the earlier entries as well. The real disappointment here comes from its new, remastered iteration, which doesn't really upgrade things as much as it should - at least when it comes to the Switch, which is the worst of the available versions.
Octopath Traveler has many little and big pros. Its 'HD-02' visual style is beautiful; the music is great; the world is very big, non-linear, and full of things to do; the characters can be customised in many different ways; and, finally, the combat is fast, yet tactical, simple, yet deep. Octopath Traveler is great.
While the gameplay mechanics, and the world you'll traverse are exactly the same, A Woman's Lot is a very enjoyable supplement to the core game, that follows the perspective of one of the best characters in it. Not a must have, but undoubtedly the best DLC for Kingdom Come: Deliverance released so far.
Developer Brace Yourself Games has knocked this one out of the park, making something that feels like a perfect follow up to their wonderful Crypt of the Necromancer, but also manages to perfectly capture the magic innate to a full, first-party The Legend of Zelda title.
For fans of Lovecraftian horror, The Sinking City is filled with... fishy details and lore that is used to enrich the world that Frogwares has created. Private Investigator Charles Reed must voyage through the deepest and most disturbing parts of his mind, as well as Oakmont itself, to find a way to rid the town residents of their visions. Doing what he does best, Reed must investigate and solve crimes while battling the horrors that jump out from the dark. While it lacks a bit of polish, The Sinking City is an otherwise weird and mind-bending journey, bundled with all the ingredients for a great experience.
LOVE is a simple but fun game, with simple but relatively nice, ultra-retro visuals, a neat, yet simple respawn mechanic, and a decent replay value due to its simple score-chasing mindset, and its equally simple level editor. Simply put: it's ok… and that's all there is to say about it.
If Super Smash Bros. Ultimate is the celebration of all things Nintendo, Super Mario Maker 2 is the ultimate celebration of all things Mario! The original Wii U game expanded on what was possible in a Mario course, but the follow-up elevates the experience with true sequel status. A comprehensive mission-driven campaign, boundless tools and tiles and additional themes serve up a tonne of potential for creators! Super Mario Maker 2 offers a canvas to create a truly authentic Super Mario Bros. experience - Press start, the flagpole awaits!
Want to play an old-school action/exploration game the likes of Castlevania: Symphony of the Night? Well, you can't get more old-school, or more... Symphony of the Night than Bloodstained: Ritual of the Night. This offers a vast castle to explore, full of monsters to slay, and with lots of ways to slay them, be it the many weapons that your Shardbinder can use, or the demonic powers that she can absorb. If you are in need for something that's NOT an exact copy of late '90s metroidvanias, though, better look elsewhere.
This is the type of game that should be an automatic hit for RPG players, but there is something missing in the complete package. The graphics are good, and typical genre staples are present, but ultimately it gets lost in itself. Overall this is a solid title, but in the end it lacks heart. It does everything averagely, and nothing especially rises above, or provides anything unique - unfortunate, as its ingredients definitely lend itself to what might have been a really great game.
For fans of NISA/NIS games in general, this is a complete let-down. None of the systems work well or are even that interesting. The story is bland, the combat unnecessarily complex and unfulfilling, and the lack of conventional progression against scaling difficulty results in an experience infuriating all the way around. Nearly everything is far more complex than it needs to be, from issuing battle commands, to simply trying to know what is being equipped or what effect is has. If one had to choose between one word to describe the whole experience this would be a battle between 'frustrating' and 'disappointing.'