Even one amongst the games included is very enjoyable to play through, and having two in the package makes it that much better. Despite the huge battles of so many characters, it actually goes quick and, gives a much more chaotic yet satisfying experience rather than the "perfect" style Fire Emblem requires to play. This lacks many newer conventions, like managing relationships, as an example, and feels somewhat aged, but despite all this, it is still fun to play. The bundle is just so polished, that it's hard not to recommend.
The new UI is ugly as sin, and the animation added to the boss sprites is laughably out of place. The new background art is a mixed bag of some decent work and a couple examples of soulless imitation that fails to capture the intent of the original. All of this applies for those who are familiar with the original Romancing SaGa 3. For everyone else, this is an excellent RPG that has a lot of content and replayability. A vast cast of weirdos and miscreants to recruit, and shenanigans to get into await in this saga.
There are some really cool ideas here, and potentially a really good game hidden under a mess that seems like it needed several more months of playtesting and hammering things out. There are just too many things like a lack of polish, a mess of a UI, the camera is hard to control, and bugs/glitches make the experience frustrating. It is sad because, while there are some cool things in here, it simply is not ready for release at this point. It needed way more time actually making sure the core experience is enjoyable, rather than fighting through nearly everything except for enemies.
The visual novel format, animations, and cultural references all end up creating something that feels incredibly Japanese. There's even an anime-style opening to boot. It's recommended for those that wish to learn about Japanese culture, or practice reading Japanese, but it may not be a game that appeals to the masses.
EarthNight is really a product of its genre. It's rare that auto-runners feel truly unique, and while this does a decent job of introducing new mechanics regularly, it does such a poor job with enemy placement that you will have to run through the same kind of courses over and over before you get to see them - unless you skip on through the fray, and that only works so long. Even when you find these new ideas, they are often just one tweak shy of something a lot better than they ended up being, and it's a shame such an original idea feels so flat.
No, THE LONGING isn't perfect. It could definitely be so much more than what it is. More specifically, for something that's supposed to last for more than an actual year, you won't exactly swim in content while playing it. On the other hand, of course, this was never about "content," but about getting engrossed into it all, and letting the dark, empty caves become part of you. It's hard to verbally explain how something so… non-gamey achieves that, and, yeah, it won't satisfy just about anyone, but lovers of indie titles with unique concepts are advised to try this out.
The Fire Emblem: Three Houses Expansion Pass currently retails at practically 50% of the base game price, and considering the sheer amount of content in the core title, it has to brought into question how much Cindered Shadows segregates itself from the core experience.