Nom Nom Apocalypse resurrects the fear of mutating food; however, the game lacks substance. A single run can be completed in an hour or two, and I fail to see anything to keep me wanting to play through a second time. The different areas are overly large and empty, and yet, the destructible parts of the environment don't appear to do any splash damage to enemies. I do feel the game mechanics are really tight and responsive.
Zombie Army 4: Dead War is a solid if kind of empty title simultaneously. The cooperative experience is great, and I've enjoyed killing my combined favorite type of faceless enemy (Nazis AND zombies!). Still, without that co-op experience with someone else, it didn't feel as enjoyable on my own. That being said, if you and a few friends are down to shoot up some zombies and get some ridiculous kill cam shots afterward, this might be your title.
It came from space and are our brains is an enjoyable local multiplayer twin-stick shooter. The gameplay mechanics are very smooth, with responsive controls, and a unique visual style that I adored. It is a bit strange that the game supports drop-out, but not drop-in, especially with the length of the levels. A wave-based survival mode exists outside of the campaign, with double the number of levels that the campaign contains. It does hurt that there is no online multiplayer, especially on PlayStation 4.
I thoroughly enjoyed the visual style of Skellboy with everything resembling thick cardboard cutouts. The concept of using 2D with a 3D world is fantastic, but the execution falls flat. The combat is cumbersome, the music is highly repetitive, and the performance on Switch is not that great.
I had fun discovering all of the possible drinks to serve in Coffee Talk. The struggles and desires of each customer felt real. Although everyone's race is based on fantasy tropes, the issues surrounding them are grounded in the real world. You may listen to two young lovers caught between their family's desire for them to only marry within their respectful race, a struggling but talented writer, and more.
As a free update, Leisure Suit Larry: Wet Dreams Don't Dry - Happy Ending successfully serves as a brief epilogue to the main game. It does provide some necessary backstory for Faith and does leave things set up for a possible sequel, but the experience is over in about 20-30 minutes.
Hardcore Mecha's engaging single-player narrative, fast-paced 2D side-scrolling action, multiplayer options, and sweet mecha designs produce a well-rounded experience. The game runs and looks excellent on a PlayStation 4 Pro. The lack of current players online is disappointing, but there is a discord channel where others are looking to group up, but mostly seems to be centered around the PC release.
Without a doubt, Leisure Suit Larry: Wet Dreams Don't Dry aims at those that played the originals. The narrative is actually quite enjoyable, if you can look past the toilet humor. It's a very formulaic, paint-by-numbers, old-school adventure game with the same repugnant Larry Laffer, lacking many modern amenities. The throwback gameplay certainly has its appeal, but optional support could have led to the game being more widely accessible. No auto-save? Come on (pun intended).