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NHL 15 proves how little EA Sports respects the intelligence of gamers, charging full retail price for a game that can't compare to last years offering. Even if this is the only hockey game for the PlayStation 4 and Xbox One, it is not worth your time or money.
Regardless of game mode, Fluster Cluck is a shallow experience with barely enough there to keep you playing more than a single match. The music and sound effects repeat often, forcing me to turn the volume down after a dozen matches. LOOT has already stated they will be looking into Share Play for taking the local multiplayer online, so it is encouraging to see a studio support their product post launch.
Bright Memory can be completed in just over 30 minutes the first time through, but suffers from technical and control issues. It was designed as the first episode of many but came across as an unfinished product or proof of concept, with pieces that seem ripped from other game series. There are even bonfires that don't seemingly serve any purpose, complete with a "bonfire lit" message when activated. The narrative lacks substance and any reasoning about why the events have transpired, unless you read through the game's description page, which features all the information you'd expect to find in-game.
G.I. Joe: Operation Blackout serves up nostalgia for G.I. Joe fans, with a narrative that feels right at home for the series. The colorful and stylized cel-shaded visuals are perfect for the franchise, making you feel like you are playing inside a comic book. It's a real shame that the overall gameplay falls flat thanks to poor aiming mechanics. The AI that joins you when playing solo is utterly useless, and enemies can backtrack faster than you can advance towards them. There are optional side objectives to complete, and collectibles to find, which unlock alternative looks for characters, weapon skins, and comic cover art.
The new team in charge of Tennis World Tour 2 has thankfully made enhancements to a series that badly needed a do-over. It puts it in a better position for the future by expanding the roster and making key gameplay improvements. Although animations have been doubled, characters still appear to be quite stiff at times and even slide into animations awkwardly. The courts are nicely rendered, and when playing exhibition matches, you can freely alter the surface type on non-licensed venues. I think the timing of strokes needs to be adjusted, especially when playing on an easier difficulty.
The complicated issues and themes hinted at in The Suicide of Rachel Foster present a haunting tale of digging up the past based on one's perspective. The start of the game hammers home Nicole's father as the leading cause of the death of teenager Rachel Foster, but when you first reach the hotel, the game's narrative focuses on her survival. Slowly day after day, things unwind, as memories come flooding back. A few plot twists are sprinkled throughout, but nothing should feel like a surprise once they happen if you are paying attention.
As an interactive Goosebumps experience, Cosmic Forces has successfully recreated the beloved children's series with Goosebumps Dead of Night. However, the game only lasts a handful of hours, and a small chunk of my time was spent replaying sections because I wanted to collect achievements along the way for dying to each monster.
There just isn't enough feedback to the player to get a better grasp of the necessary mechanics.
I'm having a hard time directly recommending this game. Classic fans are going to love the HD remaster, but newcomers, especially ones to the RTS genre, are going to be in for a tough time. It's got a deceptively tough learning curve, and it's not very forgiving, but it's also a challenging and engaging game. Plus, who doesn't love being the Roman Empire and rolling over your enemies? If you're looking to reclaim some classic glory, go with this Praetorians, but otherwise, this might be one to miss. I should mention that during my time with the game, I never saw any multiplayer games active.
Nom Nom Apocalypse resurrects the fear of mutating food; however, the game lacks substance. A single run can be completed in an hour or two, and I fail to see anything to keep me wanting to play through a second time. The different areas are overly large and empty, and yet, the destructible parts of the environment don't appear to do any splash damage to enemies. I do feel the game mechanics are really tight and responsive.
I thoroughly enjoyed the visual style of Skellboy with everything resembling thick cardboard cutouts. The concept of using 2D with a 3D world is fantastic, but the execution falls flat. The combat is cumbersome, the music is highly repetitive, and the performance on Switch is not that great.
Tools Up! is a local-only cooperative four-player game that doesn't quite hit the mark with all of the mechanics. Throwing feels useless when your character refuses to complete the action, and targeting can be a concern in tight corridors. Playing alone can best be described as frustrating, to the point where I wouldn't even recommend the game at all unless you are planning to play with others. The lack of online multiplayer doesn't help either.
Into the Dead 2's transition from a heavily microtransactioned mobile game to the Nintendo Switch is not without issues.
Devil's Hunt's battle between the forces of Heaven and Hell can be visually stunning, but highly unpolished at times.
Robo Instructus welcomes existing programmers and newcomers alike, but I wouldn't consider it a casual experience. It takes a lot of patience and endurance to get through some of the more complex levels. The difficulty can spike quite early on, which may dissuade people from completing the game, especially if you are new to coding. With that said, the thrill of seeing all your work and code flow together to complete levels is exciting. There are multiple ways to get through each of the puzzles, so if you get stuck, you may want to try and think of a new approach.
The Blackout Club is at its best when coordinating efforts to complete objectives with friends using voice chat, and everyone focuses on an established plan.
Fade to Silence does leave its mark on the survival genre, namely the terrific use of a dynamic weather system. However, everything else in the game is slightly cumbersome, from combat to item management. With player inventory being limited, your only option is to transfer items to your stash at the camp. However, the only options are to place items one at a time, or everything you happen to be carrying. There isn’t any way to transfer individual stacks of items. The game needs a better introduction to many of the game’s mechanics, especially when playing on the harder difficulty that can leave you with starting over with nothing, outside of the permanent unlocks.
Desert Child has its moments, but most of the experience feels shallow. The repetitiveness of wandering through the town after each race was more of a distraction than anything. The retro-inspired pixel art is enjoyable, and most of the game's music works within the racing setting, but I had to mute the game when walking through the town.
Override: Mech City Brawl, while clunky and cumbersome, is an enjoyable, casual party fighting game.
Overall if you are looking for more in-depth fishing, then you might need to look elsewhere. Dovetails Games' Fishing Sim World came up short in creating that tense reeling experience, but it scores points with its variety of maps and beautifully rendered locales. The predefined equipment makes it easy for new players to start fishing without learning any of the smaller details that fishing entails at a more advanced level. There is an online multiplayer mode, letting you fish freely in a relaxing setting or set a goal, such as seeing who can land the biggest catch.