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It’s weird to feel so disappointed by something so awesome. DOOM Eternal is a constant state of whiplash between being in absolute awe at the game’s mechanical brilliance, only to be snatched in the extreme opposite direction by stale storytelling and environmental padding.
Shenmue III deserved something better. The developers should have found a way to meld what makes Shenmue distinctly Shenmue with bringing the game mechanics into 2019. I’m all for remasters of old games and keeping those same clunky mechanics with those old games, including the punishing difficulty. However, I want my sequels to old games to adapt and grow with the times.
While it sounds like a lot of changes are present here, and a lot is new, Pokemon Sword and Shield doesn’t really feel all that different. The Wild Area does change things up quite a bit, but it isn’t completely revolutionary just yet.
There are some strong elements here, and the balance between day and night activities can provide a good loop. It handles well, not letting obstacles get in people’s way, and gives folks a lot of extras to shoot for. Yes, it could use a more lifelike world, a more interesting story, and a better soundtrack. But, what’s here is fun. That’s what matters most right now.