In the end, Ara Fell isn’t showing off anything that hasn’t been seen in games for many years, but the full package comes together well; while the adage “greater than the sum of its parts” is sometimes overused, Ara Fell is an excellent example of the way a game can come together and simply be fun.
There are some foundations of a good game here, but the characters could be better fleshed out, and the game could offer more incentive for the player to keep progressing in the form of a more compelling plot, more character growth, and more varied missions and mechanics.
There’s no question that both of these titles are first-rate tactical experiences though, and the ability to actually play Langrisser II legally in English is a massive boon to the RPG world. Any players with an affinity for tactical action should look them up immediately, especially since good sales might prompt the rest of the series to finally make its way elsewhere in the world.
Hero Must Die offers a fascinatingly different approach and is well worth checking out just for that. All of the RPG building blocks used are of the most basic sort, but the game manages to combine them effectively with its wilder ideas to ensure that there’s always a sense of building towards a bigger picture and a final goal as well.
Azur Lane: Crosswave doesn't harbour ambitions to be more than it really is and, though it may be a bit underwhelming, it at least doesn't outstay its welcome. It's perfectly happy to just provide some hours of mild entertainment without trying to reinvent the wheel and that may be enough for some, but certainly not all.