Jordan Hurst
- Portal 2
- Super Mario Bros. 3
- The Stanley Parable
Dicey Dungeons overcomes the reputations of its genres to become one of the most original and immediately enjoyable games of the year.
The genius of Her Story is right in its title: every detail and feature of its existence, from the presentation, to the script, to the symbolism of the built-in Reversi mini-game, is included in service to its female lead's story. The end result is probably the most holistic narrative-driven game since The Stanley Parable. If the FMV genre is destined for a renaissance, this game would be a fantastic example for developers to follow.
This is a title for anyone who has ever looked at the ocean or the night sky and been stunned by the unfathomable vastness of the universe and the mystery of the human condition. Hopefully, that's everyone.
Games with outstanding aesthetics always run the risk of falling victim to the old "style over substance" criticism, but Ori and the Blind Forest supports its style with a constant stream of timeless, captivating substance.
Divinity: Original Sin II refines, expands, or reimagines nearly all of its features, creating a complex, rewarding adventure with powerful multiplayer capabilities.
The updates and alterations to Radiant Historia: Perfect Chronology are inconsistently worthwhile, but the game as a whole is as memorable and elegantly designed as ever.
The Textorcist mixes genres devilishly well, making for a cleverly challenging and engaging title.
CARRION mixes familiar and alien elements to produce a memorably brutal inversion of the horror genre.
Intentionally uncooperative controls are one of the most difficult ways to engage a player, but Young Horses has pulled it off twice in a row as of Octodad: Dadliest Catch. Aside from a handful of gameplay missteps (heh), the game is sublime slapstick that never stops being funny.
Pillars of Eternity is a rare game that delivers exactly what it promises, all of which are things that gamers frequently ask for: legitimately mature narrative, deep tactical combat, and a genuine challenge free of artificial difficulty. Obsidian claimed the game would relive a classic era, but it didn't stop there. By casting off the restrictions of its inspirations' Dungeons & Dragons-rooted mechanics (and a lot of standard role-playing tropes with them) and building such an intriguing world, Obsidian has made one of the most refined and original RPGs in years.
Calling INSIDE merely a "worthy successor" would be doing it a disservice. It's not just great relative to its sibling; it's great, period. Its cinematic, artistic, and structural techniques have set a new standard for 2D platformers to be measured against. It's possible that in the future, someone will piece together its occasionally disparate story elements into a more meaningful whole, which would likely make it one of the best games of all time. For now, it is "only" one of the best games of the year, an arresting journey, and a solid puzzler.
Some gameplay improvements and a slight shift in style have turned Outlast 2 into one of the most terrifying games ever made.
Batman: The Enemy Within - Episode 4: What Ails You moves its plot along quickly and in some fascinating ways. It just can't save the entire season.
Mechanically, it's as inconsequential as ever, but Batman: The Enemy Within - Episode 5: Same Stitch concludes the season in spectacular fashion, warranting a second look from those that dismissed it.
The gameplay in Observation might be a bit of a slow boil, but it's unusual enough to be engaging in between its fascinating narrative moments.
There's more to The Pedestrian than meets the eye, but its best parts are the simple, obvious pleasures it offers.
As flawed as its gameplay may be, this game will be talked about for years to come, and anyone who can stomach it should try it, if only to join in the discussion.
Gods Will Be Watching is one of those rare games that deserves a wholehearted recommendation even though it is definitely not for everyone. It's punishing, occasionally unfair, and relentlessly philosophical, but it's also supremely rewarding and absolutely gripping from start to finish, all for the same reasons. If nothing else, it's a fantastic exercise in how to translate traditionally unplayable scenes into systems of gameplay - and not just token button prompts, but complex, engaging gameplay.
Adventures of Pip is the good kind of nostalgia: it doesn't simply mimic the production values of vintage games, nor does it feel the need to constantly allude to their existence. Instead, it revives the design philosophies that made those old titles so inspiring. The result may not be the most forward-thinking game ever produced, but it also doesn't need to be. For anyone looking for a light-hearted platformer with a firm understanding of its own mechanics, Adventures of Pip is the best choice available since Shovel Knight.
Luftrausers is a perfect case study for the benefits and limitations of a game concerned solely with fun. On the plus side, it takes all of four seconds to get into the game and start enjoying it. On the other hand, anything that detracts from the fun (in this case, balance issues) damages the overall experience more than it normally would. As a result, all but the most dedicated fans will give up on Luftrausers after a short time - not because the game itself is short, but because it's not fine-tuned enough to maintain interest. However, it must be stressed that before that drop-off point, the game's sharp controls, dynamic presentation, and unique combat options make it irresistibly addictive. Two days' worth of constant entertainment is time well spent, and if that doesn't deserve a recommendation, nothing does.