Elia Pales
Overall, Animal Crossing: Amiibo Festival is an embarrassment of a game. I was already disappointed with Animal Crossing: Happy Home Designer, the other AC spin-off title that released this fall, but Amiibo Festival far overshoots its predecessor in terrible design and gameplay. The only reason to even look at this game on a store shelf would be for the amiibo inside. But then, I would implore you to import the amiibo rather than give Nintendo money for this terribly made title. Nintendo fans need to speak with their wallet, and I beg of them to make a statement that terrible cash-ins, such as Amiibo Festival, will not be tolerated.
Overall, Animal Crossing: Happy Home Designer proves to be a substantial disappointment for the franchise. Yes, the game does make large strides in the designing element of Animal Crossing, but it fails to create any sort of experience that is even remotely engaging or captivating. Sure, the series' charm, wit, and quirky dialogue is still all there; though, unfortunately at the end of the day (yes, many will probably finish off the game within a day), manyy players will be left scratching their heads wondering why they ever spent $40 on this cash-in Animal Crossing title.
If you’re waiting for a monster-collecting RPG to play this fall, it will likely be best to wait until Pokemon Sun and Moon release next month.
Mr. Shifty reminded me a whole lot of Hotline Miami when I first played it. I came away from my E3 demo amazed. Developer Team Shifty took the exemplary gameplay from Hotline Miami, tweaked a few things, added a new warping ability to the character to make the game unique, and ported the game to Nintendo Switch. Surely, this would be an excellent indie release on Nintendo's newest platform?
Having played every Professor Layton game released, I have seen both the highs and the lows of the franchise and it saddens me that Azran Legacy marks the last title featuring the infamous and titular Professor Layton. With this in mind, I went in hopeful that Level 5 crafted a game suitable for Layton’s departure, a game which would allow him to go out with a bang. Unfortunately, although the presentation of the game and the finale to the game were grand, the rest of the game failed to be anywhere near as exciting as the rest of the Professor Layton franchise.
Overall, I thoroughly enjoyed playing through Noitu Love: Devolution, even though I would have preferred to have more of it. The levels were varied and the boss battles were spectacular. It is such a shame that the game does not have more meat on it, because in the current form I can only recommend Noitu Love: Devolution to the biggest arcade fans.
Overall, Code Name Steam is an excellent attempt at a new franchise. The premise of the title itself is promising and unique, while the story and characters, no matter how ridiculous and convoluted, can easily be built upon. Code Name Steam is no Fire Emblem; it lacks the character development, RPG elements, and difficulty variation. Code Name Steam is a good game though, one which can be nurtured into a masterpiece when its sequel is inevitably released.
Throughout my playthrough of Citizens of Earth, I was continually enthralled by all the ideas that went into creating the title. I fell in love with the characters, dialogue, and world. The battle system, meanwhile, captivated me, as it was so perfectly orchestrated. In theory, Citizens of Earth should have been an amazing game, and to a certain extent the game accomplished everything it set out to complete. Unfortunately, however, a few technical errors, along with a few design errors, turned what could have been an amazing experience into one that did not live up to its full potential.
Perhaps it was at the point when I saw Chuck Norris doing yoga with Batman, the Joker, and Barack Obama or maybe it was when Princess Peach was rejected by Peter Griffin. At some point while playing Tomodachi Life, I realized how much the game activated my imagination. When I was little, I was never one to play with action figures or make up fake storylines for fictional characters to partake in, but with Tomodachi Life, I have never felt my imagination so stimulated. I feel like I am managing a virtual dollhouse of celebrities; that is okay, because I have never had so much fun planning the daily goings-on of my Miis.
Those that are looking to dive back into an SMT title with an expanded story and don’t mind retreading familiar ground will surely find a lot of recognizable fun in Apocalypse. For those that never played the original title, Apocalypse isn’t a bad place to start. However, considering how good of a game SMT IV is, it wouldn’t be a bad idea to go back and play the original release instead.
Overall, Pokemon Sun and Moon take two generational steps forward, but also take one step back. Small new intricacies like battle enhancements and a refined presentation vastly improve the moment-to-moment experience of playing Pokemon. However, a sparse catalog of new Pokemon, shallow end game, and lack of launch Pokemon Bank support hold the titles back from being truly exceptional.
Bravely Default is a game that excites me about the future of the JRPG genre. It takes the standard JRPG that we have grown used to, adds in several new features, and modernizes the genre for the new generation. So much is done right that I hope other developers look to it as an example. Unfortunately, what Bravely Default does so ingeniously in its first forty hours falls apart in its last fifteen. What could have been a revolutionary game is debased by the horrendous endgame that Square Enix could have so easily omitted.
Despite a limited number of songs and an incredibly small number of game modes, Theatrhythm Final Fantasy garnered critical praise when it first launched two years ago. Its sequel is now here, packing in more songs and game modes than ever before. In fact, Theatrhythm Final Fantasy: Curtain Call not only contains several times the number of songs as its predecessor, but a vastly larger number of game modes, collectables, and characters. Yes, bigger is truly better. Unfortunately, however, a few shortcomings prevent Curtain Call from truly reaching its full potential.
Overall, Etrian Odyssey 2 Untold: The Fafnir Knight is everything I could ask for from a new EO title. The game features gameplay options that could truly fit any sort of gameplay style. Moreover, the mission and side-content depth means that playing through the game could take anywhere from 30 to even 100 hours, a truly versatile figure for such an expansive dungeon-crawling RPG experience. For those that have played Etrian Odyssey games before, and those that have yet to experience a game in the franchise, Etrian Odyssey 2 Untold: The Fafnir Knight is absolutely worth picking up!
Overall, Pokemon Super Mystery Dungeon is an excellent spin-off title for the Pokemon franchise, one that proves that "children's" games do not always have to be incredibly easy, do not have to always contain a terrible story, and can have an excellent soundtrack (yes, the music is really, really good). Sure, the main campaign might be a little too linear for my liking, but the game vastly opens up after its completion. Truly, the lack of marketing and promotion for Pokemon Super Mystery Dungeon is appalling to me, as it is easily one of the best games in the spin-off series, and one of the best 3DS games released this year.
Though Yo-Kai Watch does borrow a lot from the Pokemon franchise, the game does strike out a spot for itself in the monster-collecting market. The game is still really fun to play, and the feeling of collecting and discovering new Yo-Kai is exhilarating. The game has tons upon tons of cut-scenes, and does not have random enemy encounters, which makes it so much easier to get through dungeons without facing the same exact Yo-Kai again and again. Sure, Yo-Kai Watch definitely has places to improve, like its multiplayer and depth, but overall Yo-Kai Watch is more than worthy of a purchase.
CastleStorm is just as much a game as it is a test of your multitasking and micromanaging abilities. What seems like just a knock-off of the iOS hit, Angry Birds, is actually so much more. In fact, CastleStorm boasts just as much, if not even more, addicting gameplay, as well as several other layers of depth that make the title even more exciting to play. Couple this in with extensive single-player and multiplayer modes and quite the quirky style, and it becomes quite the appealing product.
Mario Kart 8 Deluxe is still that same gorgeous game filled with great courses, characters, and karts. There are a few new game elements that augment the game slightly, and an awesome battle mode that is instantly addicting, but on the whole, Mario Kart 8 Deluxe is almost too similar to the game we fell in love with on the Wii U.
As a package, Treasure Trove is an excellent way to expand a newly-formed Switch library with a wonderful 8-bit platforming package.
With gameplay mechanics that are so riveting, it is a shame that the game’s title and localization will leave it forever left out of the mainstream. However, those that decide to pick up the latest Shin Megami Tensei title will be pleasantly delighted by its gameplay and dungeon deisgn. With a near barren summer release schedule this year, Tokyo Mirage Session is the perfect game to sink hours and hours into.