Elias Blondeau
- Metal Gear Solid 3: Snake Eater
- The Legend of Zelda: Twilight Princess
- Persona 3
Elias Blondeau's Reviews
A vehicular-based collection game, at least in theory, as no quality assurance of any kind was provided.
7 Days To Die is a retail release of an alpha build of an Early Access game, and a downright scummy thing for Telltale to market as a finished product.
At one point, I drank a “mysterious potion” that informed me that my character felt “repellent.” I can think of no better word to describe Necropolis.
MilitAnt is about as exhilarating as frying an ant with a magnifying glass, and about as cruel to people who play it.
Mobile Suit Gundam: Extreme VS-Force tries a million different things, then botches all of them. Import Gundam Breaker 3 and skip this insipid timesink.
Syberia 3's ample potential for greatness is squandered by an awkward translation, poor design, and a heaping helping of technical issues.
An unfunny and unfun mess of a game, Dead Rising 4 is a shambling corpse of a once-great franchise. Capcom would be wise to put it out of its misery.
Final Fantasy XII was outdone by the competition when it came out eleven years ago, and The Zodiac Age changes absolutely nothing in that regard. An overpriced and undercooked re-release of a game better left forgotten.
JoJo’s Bizarre Adventure: Eyes of Heaven is a joyless, uninspired adaptation of one of manga’s most joyful, inspired titles, and one of the flattest gaming experiences of the year.
Postal Redux is a mediocre letdown for series fans, with nothing to say and very little incentive to play it.
There’s pretty much no reason to buy In Space We Brawl
Full Throttle hasn't aged particularly well, and it's made more unenjoyable by a remaster that actively sucks the life out of the game's personality.
Atelier Firis: The Alchemist of the Mysterious Journey is a dull, flat story filled with insipid characters, delivered through thoroughly monotonous gameplay and dragged out over the course of an interminable amount of time. Steer clear of this trope-ridden snoozefest.
It feels dirty to say “no” to new Psychonauts, but Rhombus of Ruin is a half-baked attempt at wrapping up the first game’s cliffhanger bundled with some monotonous gameplay and too little content for the asking price.
How We Soar has a lot of potential, but it’s left unrealized in what ultimately amounts to a very unfulfilling game.
Tekken 7 has the barebones basics for a good fighter, but it's missing the trimmings that make it worth recommending over bigger, and cheaper competition.
Prey is a game that is a patchwork of other titles with no swatches of originality added to the mix.
Not awful but far from good, Fate/Extella: The Umbral Star is a title that lets down fans and keeps away newcomers with a pithy story, mediocre gameplay, and a generic art direction that betrays the franchise’s roots.
Racing in VR is a thrill, but playing Driveclub again isn’t, which makes Driveclub VR a pretty unenticing offer despite the game housing more content than other VR titles so far.
Shiny tries its best with a winning aesthetic and concept, but technical malfunctions and clumsy controls ultimately keep it from being worth most peoples’ time.