Ben Thomas
Sniper Elite 4 breathes new life into the franchise with better stealth mechanics, improved mission setups, smarter AI, and great open levels.
Stories Untold is clever when it comes to delivering the narrative, and its brief text-adventure is interesting. Unfortunately, most of it is pushing buttons and turning dials on command, and this leaves much to be desired.
Kona takes you on an atmospheric adventure where answers to the mysteries are always just around the corner. Although searching for items is a bit tedious, and side tasks muddle proceedings, it creates a frozen world that begs to be exposed.
FlatOut 4: Total Insanity is a valiant effort and a modestly satisfactory sequel. Its track design and relative speeds help make it a much better destructive racer than the last effort. However, it still requires tuning when it comes to stunts, visuals, physics, and vehicle damage.
Outlast 2 puts together all of its nightmares with amazing clarity and execution. It takes the best parts of the original and adds more variety through natural hiding spots, fantastic interludes, razor-sharp jump scares, intense chases, and more horrific foes. Not many horror games get everything to work this well together.
Prey's dynamic gameplay adapts beautifully to players as they explore an interesting space station crawling with bizarre alien life forms. Its involving action proves entertaining when combined with a solid base of resource management. Despite a few presentation problems and minor issues, Prey is one mind-altering trip that should be played by fans of the genre.
The Walking Dead: A New Frontier lacks meaningful gameplay and its episodes needed greater distinction, but it still provides that same appealing Telltale drama about an unconventional family thrust into dangerous situations.
DiRT 4 is a better rally game than DiRT Rally because it has improved career progression, better multiplayer, randomized rally routes, and some casual-friendly options. The procedurally generated rally stages are a game changer and help to provide lasting value.
Conarium's fascinating world is closely based on a Lovecraft story, taking players through ancient tombs abandoned for eons. The adventure puzzles are a bit too simple and its rough edges needed smoothing, but it is still a faithful adaption.
The story and puzzles are decent in Aporia: Beyond The Valley, so it's a shame that the world is roughly designed, there are consistency and technical issues, and the horror element is shallow.
Observer features remarkable trips through fictional minds that unsettle and terrify without relying on excessive jump scares. The nightmares contrast wonderfully with an atmospheric and detailed cyberpunk world that is always fascinating to explore.
Peregrin's simplistic puzzles, technical quirks, and uninteresting combat hold back an adequate tale of a hero's desolate journey into a lost and fractured land.
Beat The Game does not feel like a complete game. You scour a tiny area and collect a bunch of unusual sounds for limited mixing purposes. A few well animated cutscenes are not enough reason to experience this extremely brief adventure. Aspiring DJs may be able to create something pleasing to the ear, but others will prefer the sounds of silence.
Darkwood does so much with its simple top-down perspective that it matches some of the best horror games released this year. It is easy to appreciate the finer details when you methodically explore a captivating wooded area, gather resources, and fend off deadly creatures before the terrifying night arrives.
Project Cars 2 has the potential to be one of the best racing simulators, thanks to the wonderful tracks, variety, and awesome vehicles, but AI flaws and a plethora of strange technical issues prevent it from being a consistently great experience.
Middle-earth: Shadow of War's extensive orc variety and improved nemesis system blends extremely well with its hectic combat. While the story is better than the original, the implementation of quests is poor. Attacking and defending forts is great, although overused in the already lengthy campaign.
An insipid and muddled campaign holds back Call of Duty: WWII just as it disembarks. And the plain, inconsistent, and restrictive multiplayer does not quite reach the heights of its predecessors. Its best features come from the new online War mode and the reliable Nazi Zombies, both of which lack the tidal force to wash all the blood from the sand.
Although an improved sequel, there is both good and bad in Star Wars Battlefront II. Class-based troopers and a smart reinforcement system are hindered by horrid progression. The large modes succeed, when there are no bottlenecks or balance issues. And if the single player cared about its main character, then it would have complimented the game's astounding presentation.
Telltale has barely changed their interactive story approach for Guardians of the Galaxy, but that's not such a bad thing. With a solid application of humor, fun combat sequences, and a well-realised cast, they have forged a bold space adventure.
The story and characters in Life is Strange: Before the Storm help to make it a valued addition to the universe. An alluring friendship between the two main characters is the key to its success. It's just a pity that ineffectual player choice, weak adventure mechanics, and a lacklustre ending prevent it from creating a lifelong bond with the audience.