Adam Wilkin
- Portal
- Bioshock Infinite
- DOOM (2016)
Adam Wilkin's Reviews
The contentless husk of an MMO with uninteresting mechanics and a progression system with no rewards.
A game with awful controls and sections that punish you with unpredictability and unreliability.
A pale imitation of what inspired it, with unpredictable, unwieldy mechanics and the appearance of low production value.
A great game in its time, but one that has not aged well enough for it to stand up today with just updated visuals, especially when the cutscenes are omitted from that update.
A frustrating game based on an interesting idea, poor execution and small niggles add up to make this a deeply unpleasant experience.
A great tutorial and scenario mode with a great aesthetic and attention to detail, let down by graphical issues and poor implementation of standard chess notation.
A frustrating, hard to control climbing game that feels ultimately shallow and impractically designed.
With a strong artstyle and a clever idea, ultimately the lack of in-depth systems and the huge limitations on the gameplay killed the interest I had in this title.
An interesting premise ultimately let down by poor execution and a lack of depth seen in most every other game in the genre.
A great driving game, a poor racing game. Has some technical issues involving controller support and their idea of multiplayer is somewhat unusual for this genre. A game I would happily spend more time with, but can't recommend highly in its current state.
A competent puzzle game that struggles to live up to its inspirations, but worth playing for fans of the genre nonetheless.
Despite having an interesting central mechanic, a lack of online and a dull art style prevent this from being worth picking up over other games in the genre.
Terrible controls and poor progression - with story threads left hanging with no sign of resolution and no variation in level design - spoil a game I was immensely enjoying playing.
A fun albeit short puzzle game betrayed by a confusing UI and some naive design choices, this isn't the Heath Robinson contraption game we were hoping it would be but it's nonetheless a good time.
An improvement over the previous episodes and the last season, but still marred by technical problems with Telltale's aging engine.
A short and simple game with good art but seemingly inconsistent and punishing collision detection.
A fun bullet hell/shmup with a great soundtrack, with some strange PC port quirks and seemingly inconsistent collisions.
A mystery game with some obtuse puzzles set in a beautiful world, worth looking at but be prepared to look up a guide for help with some of the puzzles.
An 80s action movie in videogame form, some poor design choices don't stop this being a great sandbox to play in.
A visceral, brutal fighting game with no subtlety and no ambition for it. Long loading times and a poor camera don't detract massively from the animalistic fun Overgrowth provides.