Carlos G. Gurpegui
Troll and I tries to go everywhere but instead it just fail in everything. Despite the good intentions there is no direction in the game and they seems to have fit every single idea for a game they have into one.
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Little Witch Academia: Chamber of Time is a product made for the fans but they'd rather watch again the show than play this.
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Rogue Trooper: Redux is a fine piece of memorabilia of past games. It's perfect for someone willing to remember the old days but it's feels, now, as a arcaic, rather edgy kind of game.
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Utawarerumono: Mask of Turth is, once again, a mediocre visual novel riddled with sexual (and barely related) content that makes almost imposible to feel confortable playing. Once again the combat system is forgotten by dozens of hours of dialogue making Mask of the Truth only accesible for true lovers of the franchise.
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Utawarerumono: Mask Of Deception is an old fashioned visual novel. The main story gets lost between all the badly written erotic content and the necesity of showing girls in non-natural position just for the fans.
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Expeditions: Vikings fails to sustain the achieves of itsantecesor. Beside its technical issues the game have some problems with the difficult and with the development of his narrative. Only suitable for true lovers of the genre or the historical time.
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The Great Whale Road is a good first step for Sunburned Games. Although they fail to achieve a complex game they settle the possibilities for the next campaigns. But, for now, we just have a simply, but nice, game.
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Crossing Souls is a beautiful game that feels clumsy with it's dozens of references and homages.
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Numantia is a small game that tries to be something bigger and fails. It has good ideas but the scope seems to be bigger than what the studio can handle. Although it is a nice game about a really interesting period of time.
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Warhammer 40.000: Inquisitor - Martyr is a nice attempt to create an innmersive adventure in its universe. Altough beautiful in its craft it fails to create a smooth ARPG game. Some ideas, and some classes, just feel a bad design choice since the beggining of pre-production.
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Maybe the years are a weigh heavily for this last Nobunaga's Ambition or maybe the consoles are not its home anymore but Nobunaga's Ambition: Taishi feels old, clumsy and hard to play on a DualShock 4. It good features are covered by its defects.
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Fable Fortune seems to be late to the card games party. It's feels way too similar to Hearthstone and despite it's "moral" system all the gameplay feels clumsy and slow.
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Of Mice and Sand is a little resource management game that requires a huge amount of time (and previous knowledge) to begin with it.
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The Romancing SaGa 2's comeback is a nice thing for the rpgs lovers, the nostalgics and the newcomers. But the absence of new features, improved graphics, sounds or effects make it feels exactly like the mobile phone version.
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Blue Reflection is just a repetitive and simple rpg full of colors and nice music. It's view of relationships is utilitarian and flat. Just another piece of fandom for the magical girl fans.
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Warriors All-Stars is another game from Omega Force with all its pros and contras. It's poor story can't save a game suited only for hardcore fans of the musou genre.
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Elex has, somewhere, a good game under all the apathy of it's surface. There are some good ideas that one can easily miss because of it's poor narrative, gameplay or aesthetic.
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Toukiden 2 is a game only suitable for fans of the franchise or lovers of Omega Force. Otherwise you'll have to make an effort to go through its basic cliché-driven narrative and gameplay.
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Berserk and the Band of the Hawk is a nice game and the feeling of being part of Kentaro Miura's masterpiece is intense... for a few hours. Latter it's just a little mess with a bit of Berserk.
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Smoke and Sacrifice is a beautiful handcrafted game with a solid game loop that fails to deliver an intense story filled with very similar and poorly designed quests.
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