Claudio Chianese
Kapital isn't a bad game, but neither a good one. It offers a fair amount of buildings and mechanics, but nothing new or particularly interesting.
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The Guild 3 isn't a bad game, but isn't also significantly better than the previous chapter of the series. A terrible interface and some boring mechanics tend to spoil an otherwise interesting gameplay.
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While being a decent game, SpellForce 3 sadly fails in being more than the sum of its part, and offers nothing truly memorable.
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Stronghold: Warlords isn't really a bad game, but antiquated mechanics and bland campaigns prevent it from standing out amongst a crowded strategy market.
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A good trading simulation... and little else, really. Port Royale 4's weak combat system and repetitive gameplay make for a somewhat boring, if functional and honest, strategy game.
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While certainly good in multiplayer, the Necrons DLC comes without a narrative campaign, and the new free sandbox one offers little to single playing gamers.
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Empire of Sin isn't a bad game, just a simple game, not deep enough to catch the attention of the genre's veterans. The organized crime theme is, as always, interesting, but it could have been developed better: as it is, Empire of Sin looks more like XCOM-lite with gangsters than a true mafia simulator.
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Chimera Squad is a kind of XCOM-in-a-box: lighter, simpler, cheaper, and less interesting. Good if you are looking for some quick tactical fun, especially at this price point, but inferior to War of the Chosen in almost every way.
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On console, Aven Colony, with its simplicity and colorful graphics, could be a good introduction to the genre. On PC, a much stronger tradition of city builders highlights sono annoying flaws.
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Dice Legacy is a cute quirky game. The basic mechanics, founded on randomness and dices, are just that, a quirk: the gameplay is, in the end, not that innovative, but the strategical experience is solid and makes for a good, if light on content, city builder-roguelike game.
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A nice turn-based tactical game, simple to understand but hard to master, set in the ever-fascinating Warhammer 40.000 universe. The experience is fun, but just two armies and one campaign don't fully justify the relatively steep price.
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Jurassic World Evolution 2 is a visually gorgeous game marred by a very bad case of micromanagement excess. Dinosaurs are great, there is a lot of content and the overall idea is very good, but there is just to much busywork being forced upon the player to enjoy the experience fully.
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Siege Survival's focus is on realism and the complexity of the management: it's a good game, but it needs some expertise in the genre to be fully appreciated.
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It lacks some features that where present in the old Master of Orion II, and many of the bold ideas Stellaris and Endless Legend introduced to the genre. A playable, fun game, with great production value, but not a game that will stand the test of time.
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A good management game, empowered by a very unique comedic sci-fi setting. Campaign isn't the greatest and a little bit more content would have been great, but all in all a nice return for the classic 2001 Startopia.
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Solid combat mechanics, but a little too light on content to justify full price.
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Terrible interface, micromanagement hell, but also one of the deepest strategy games on the market.
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Distant Worlds 2 is a 4X for veterans of the genre, looking for a game to challenge all their management skills. CodeForce crafted a deep, complex strategy game, albeit one that doesn't concede anything to the modern age in terms of graphics and narrative.
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A decent tactical turn-based game with some rogue-like elements, made great by a superlative, and pervasive, lovecraftian atmosphere.
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Faithful to the Worms tradition, the new Team 17 title, with its bizarre new weapons and vehicles, manages to be a fun experience even in the crafting mechanics aren't the most user friendly out there.
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