Andy Manson
- Destiny
- Streets of Rage 2
- LA Noire
Andy Manson's Reviews
Early impressions are poor and don’t really get any better from there. Tennis World Tour 2 – Complete Edition is a sterile, sluggish experience from start to finish, and has little in the way of reason to stick with it long-term. If you absolutely must play a tennis game, you might need to dig an older console out of the cupboard. Avoid.
Unfortunately, none of this is enough. HoPiKo is a great idea, badly let down by being suited to one very specific control scheme. In a wider sense, it's another release in a long line of mobile ports that just don't need to exist.
When Demon Skin works, it works pretty well – it’s a nice-looking title with an interesting story and some combat mechanics that set it apart from other similar games. Unfortunately, its missteps are just too impactful on the overall experience to ignore. If you have the patience of a saint, you might find enough here to enjoy. If time is at a premium, and you don’t fancy the slog, I just can’t recommend it. A real shame.
Ten games for £35 can’t be sniffed at, especially during times of budgetary constraints, but Neo Geo Pocket Color Selection Vol. 2 represents a disappointing step down from the first volume. A series of curiosities, average ports and games where the language barrier is an unfortunate turn-off make for a collection that will likely hold appeal for fans of the platform, but which I can’t heartily recommend to the masses.
With a terrific hand-drawn style, an intriguing premise (inspired by a rich vein of criminally under-represented folklore), and solid controls, Tunche does a lot right, but it’s also a game that saves too much of its good stuff for the later stages, which is likely to drive away many looking for more instant gratification. With a more gentle introductory curve in the early stages and more rewarding incentives for progress, Tunche could be the next Castle Crashers, especially if you can rope some mates in. As it stands, it might be too much of a slog at the start to stick with, in order to see the good stuff further in.
I’d still love to know what conversations took place that led to “hey, we should remaster Zool”, but Zool Redimensioned does a pretty decent job of applying a fresh coat of paint, but in a way that remains very reverent to the source material. An excellent achievement from a group that only started programming 12 months ago. Unfortunately, the source material itself is the ultimate problem here – Zool was an average game back in 1992 and it’s little more than average here in 2021. A pleasant nostalgia trip, yes, but sadly it’s offers nothing to compete with the best modern platformers.
With a different gameplay focus, bright and breezy presentation, a simple yet effective match engine and a long overdue women’s football management mode, We Are Football does a pretty decent job of setting itself apart from Football Manager. However, a cluttered and messy UI, when combined with a frankly overwhelming amount of information to process, served to be pretty off-putting and left me pining for the relative simplicity of FM Touch.
Before We Leave is as close as I’ve ever come to sticking with a city builder and, for that, it deserves enormous credit. The non-violent nature of the gameplay is also to be commended. However, it’s all still just a little too dizzying for me and, if you also struggle with the level of micro-management this type of game fosters, then this likely won’t be quite streamlined enough to change your mind.
Ultimately, while 8Doors: Arum’s Afterlife Adventure is a competent enough addition to the Metroidvania genre, with a decent story and acceptable gameplay, it doesn’t do enough with its potential to rub shoulders with the giants of the field. If you’re mad for these types of games, you can do much worse. However, if you’re only interested in something more unique, this probably isn’t interesting enough to do the job.
A perfectly serviceable remaster, Panzer Dragoon: Remake still feels like a missed opportunity to reinvigorate a franchise that deserves it. Would love to see what MegaPixel Studio could do with one of the sequels and a little more creative freedom, but this feels a little too difficult to recommend at the price.
An incredible simulation of the game of basketball, which might as well be a free-to-play mobile game with so many microtransactions at times. If you can resist the temptation to pour money in, it’s the best sports sim on the market by a fair distance. Unfortunately, this is the worst game in the franchise for attempting to exploit that temptation. Wait for a heavy discount to make any further outlay a more palatable decision.
While I have serious issues with the pacing issues presented by the driving and resource management aspects, and the narrative sections can sometimes just feel like you’re pressing a button with little thought to advance, Road to Guangdong remains a game with enough charm to garner a qualified recommendation with me – if you can avoid triggering a Game Over, it’ll take up no more than 3-4 hours of your time and, for what’s there, that’s a more than fair investment.
Ultimately, the most disappointing aspect of JYDGE is the game that I could see it being with just a few tweaks. As it is, it’s a game with a great aesthetic and some neatly implemented ideas that just doesn’t do enough where it matters.
Deadcore feels like something that should have come to console sooner. It’s not terrible by any means, and many will enjoy the thrill of climbing the leaderboard. The overall 'Tron meets Portal' future aesthetic was also something I enjoyed. Sadly though, it’s all just a little underwhelming.
The Detail is a genuinely interesting story with fleshed-out characterisation and a lovely look. With a little more attention paid to branching conversations and the consequences of your actions, season 2 of The Detail (fingers crossed!) could be pretty special. As it stands just now, season 1 is a pretty good proof of concept.
Trifox is an ambitious and largely successful blend of classic 3D platform and modern twin-stick shooter mechanics. While the difficulty spikes can be off-putting at times and some combat sections can feel a little too much of a grind, some excellent set pieces and a fun, charming style kept me wanting to see what was next. A solid debut effort from Glowfish Interactive.
Is it on the level of a Tony Hawk’s Pro Skater 1+2? Or a Skate 3? Alas, no, but SkateBIRD successfully stands out from the crowd with a unique premise, lashings of charm and solid mechanics. It’s not perfect by any means, and can often be a pretty frustrating experience, but with a plethora of menu options with which to simplify and improve that experience, it’s a game that should appeal to anyone who likes their games on four wheels and a deck.
It’s to SNK’s enormous credit that they’ve kept the Samurai Shodown franchise fresh for long enough to deliver a game in 2021 that deserves to take its place alongside the heavy hitters of the mainstream fighting scene. Sadly, a lack of content means that it’s unlikely to be first choice for the aficionados. Still worth checking out though, especially if you’re able to give it a go at 120fps.
Taken as a whole, PolyAmorous doesn’t get everything right with Paradise Lost, with some maddening technical issues too often dragging me out of potentially powerful or touching moments, but there are enough terrific little touches here that – when combined with a compelling narrative, haunting sound design and some interesting background storytelling – serve to make it worth a playthrough. Just be prepared to do a bit of squinting.
Teyon’s Monster Truck Championship succeeds as a result of its excellent handling model, which makes every race and every event a fun experience, free of the frustration that more sim-style racers can often elicit. Whilst it features a somewhat sparse range of modes, meaning you’re unlikely to stick with it long-term, it’s a really good arcade-style game that you can chuck on for 20-30 minutes every so often and pretty much be guaranteed an enjoyable time.