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Brett Makedonski

Favorite Games:
  • The Witness
  • The Legend of Zelda: Link's Awakening
  • Valiant Hearts

88 games reviewed
70.6 average score
70 median score
40.9% of games recommended

Brett Makedonski's Reviews

Managing Editor at Destructoid
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Life is Strange 2 represents a sophistication of Dontnod's storytelling capabilities because it effectively adds up and weighs moral decisions to truly influence the narrative outcome. Every ending comes with some degree of complication -- that much was to be expected -- but it's satisfying because they're all befitting of the characters you molded. Whichever direction you took Sean and Daniel's lives, chances are you'll feel responsible for their fates. It's personal. Because it's personal, it's memorable. That's about the utmost positive quality for this style of story.

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8 / 10.0 - Superliminal
Nov 12, 2019

Still, Superliminal's satisfying every time a puzzle clicks. It sounds obvious, but that's the most redeeming trait a puzzle game can have. Sometimes it'll take you by surprise, sometimes you'll train your eye to see it coming. But analyzing a situation, exploring possibilities, and approaching it from unique angles never fails to be rewarding. Is that enough to offset the realization that you're starting from obtuse and working backward toward logical? It all depends on your perspective.

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Yooka-Laylee and the Impossible Lair neatly captures the essence of Yooka-Laylee and reimagines it as a new type of game. It's a distillation and a simplification, but it's effective. Then, as its grand finale -- a necessary conclusion that looms over the whole game -- it turns uncharacteristically punitive. It's rewarding, that much is undeniable. But it also leaves you feeling like all those hours spent beekeeping never really prepared you for the final challenge. Those bees just afford more leeway over the course of a very long struggle. It's kind of a buzzkill.

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8 / 10.0 - Gears 5
Sep 11, 2019

The Coalition has achieved a lot with Gears 5. The writing and action often rivals the best moments in the series, even surpassing its predecessors at times. The overall package is the most robust Gears has ever seen. But, the big structural alteration feels like an unequivocal misstep. Gears 5 is a rousing success, but it could've done without the needless change.

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Aug 27, 2019

Faith serves a few important purposes within the Life is Strange 2 story. It shores up some loose ends from the brothers' past, it proves the lengths Sean is willing to go to in order to protect Daniel, and it gives Daniel further autonomy by letting him make his own decisions. It's an exciting chapter that leaves everyone worse for the wear. That's the cadence we've come to expect from Life is Strange, though.

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9 / 10.0 - Control
Aug 26, 2019

Control is a weird, enigmatic, perplexing masterpiece. It's also Remedy's most well-rounded work yet. Like Jesse levitating far off the ground, Control signifies Remedy is capable of ascending to great new heights.

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There's no question that Sean and Daniel leave Life is Strange 2's third episode with more scars than they began with. Scars have a way of robbing innocence and dispiriting the spirited. It's no wonder Daniel is disillusioned. But that headstrong attitude leaves Wastelands feeling like an episode without much development. Deep in the California forest, the weed is growing but that's about it.

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Mar 4, 2019

Still, DreamWorks Dragons: Dawn of New Riders is the rare movie tie-in that doesn't flagrantly lean into a reliving of the film. Dawn of New Riders tries to do something else entirely, and that's admirable in its own way. There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.

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6 / 10.0 - Crackdown 3
Feb 14, 2019

Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore. Modern game design has surpassed the Crackdown model by leaps and bounds -- as high and far as an agent can jump. The most remarkable thing about Crackdown 3 is how unambitious it is. It's content to come off as dated, like a relic from a bygone era. That can be comforting in a way, but it's immeasurably more disappointing. Crackdown 3, just like its kin, is only a distraction and nothing more.

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Jan 23, 2019

Rules is bookended by some heartrate-spiking sequences, but the majority is spent relatively comfortably. Music has crescendos and decrescendos because they're dynamic. Loud has more impact when everything was soft just moments ago. Rules is a decrescendo. It's quiet and it's retrained. But all indications are that Life is Strange 2 won't stay quiet much longer.

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