John Fleury
With boring gameplay and motion controls that are more frustrating than fun, Kung-Fu for Kinect is a total waste of time.
Dinocide is both a shameless and halfhearted recreation of other titles as well as a ripoff for all gamers with its criminally short length and crummy gameplay. Avoid this one at all costs.
Any intriguing ideas that Rodea the Sky Soldier contains are unfortunately offset by botched controls, mechanics and presentation, resulting in a major disappointment.
Simplistic, unpolished, and lacking any sense of inspiration or effort, Mighty Morphin Power Rangers: Mega Battle will neither entice any new fans nor satisfy the nostalgic hopes of those familiar with the TV franchise’s brand of goofy action.
Laserlife may initially seem interesting, but a boring soundtrack and un-engaging gameplay result in a disappointing effort at combining rail shooters with rhythm games.
Funk of Titans has its moments, but occasional control issues and a lack of innovation keep it from being anything noteworthy.
Schrodinger's Cat boasts a novel mechanic with its quark system, but clunky platforming and unappealing graphics undermine its potential.
While the idea of a throwback to classic 16-bit era platformers has merit, Orange Adventure mostly squanders it with clunky controls and frustrating, archaic game and level design.
1-2-Switch contains minigames that are both fun diversions and promising examples of the technology at work within the system’s Joy-Cons, but several duds, a lack of substance or progression, and an expensive asking price make it feel like something that would have been better suited as a pack-in title.
King's Quest: Chapter 4 - Snow Place Like Home packs some of the best storytelling in the series so far, but a bizarre and repetitive structure for the majority of its length holds it back from greatness.
Danganronpa Another Episode: Ultra Despair Girls is a mixed bag, with some interesting moments offset by monotonous gameplay and poor pacing.
The Aquatic Adventure of the Last Human has a neat concept, good presentation and clever boss fights, but nearly nonexistent navigation features and some other annoying aspects hold it back from being truly special
It's nice to see King's Quest: Chapter 2 – Rubble Without a Cause provide an interesting twist on adventure game mechanics, but a limited amount of mostly dreary environments leads to hours of repetition that, along with awkward mechanics, burns a lot of good will.
Harold is nice to look at and has a novel hook to its gameplay, but its trial-and-error heavy mechanics will definitely turn some off.
Inside My Radio has some solid mechanics that successfully fuse rhythm and platforming, but a mixed presentation and a criminally short length prevent it from being truly noteworthy.
Mega Coin Squad provides a challenging and engaging experience for platformer fans, but a short campaign and lack of online play bring the experience down a bit.
Functional, but often uninspired, Massive Chalice may please strategy enthusiasts but will likely bore anyone else.
As nice as it is to see a long-dormant retro series return, Super Bomberman R's lack of creativity and unbalance issues result in it not feeling like the proper comeback it could have been.
King’s Quest: Chapter 5 – The Good Knight makes some notable stumbles, but old-school adventure game lovers will find a lot to like, and the later portions provide a satisfying end to Graham's journey.
Despite some iffy visuals and tedious backtracking, Hiiro's calm gameplay and atmosphere, combined with a low asking price, results in an accessible adventure for platformer fans.