Carlos Hernandez
It’s tough to recommend Final Fantasy XVI’s first DLC called Echoes of the Fallen as it doesn’t deliver much to the core experience, or even something completely different. At the current price point, I was expecting a bit more to stand out, maybe focus on one aspect of the game we haven’t seen before, but sadly this isn’t the case. You’re not missing much here as it would be best to wait for the second DLC called Rising Tide coming next year.
“Left Alive insists you play it smart and conservative, but the combat has the potential to get stale early on. Having to revisit past locations with different characters magnifies the lack of variety, both in combat and level design.”
At the very least, I was hoping this would be a game to entice people to check out the series or highlight the great moments that make Seven Deadly Sins a great Shōnen anime. Instead, we have a game that could potentially confuse newcomers, and which provides very little for big fans of the series.
Stellar Blade’s potential was clear, but as its ambitions expanded into something greater, it lost focus. As soon as Stellar Blade tries to bring everything together, it merges into a single figure that looks deformed and uneven. The quality is unquestionable but it wasn’t the final product I was slowly building in my head as I went through the game’s first half.
If I’m comparing Persona 5 Tactica against the original game and the other spin-off, it’s my least favorite of the bunch, but the effort didn’t feel like an afterthought, as the story, character designs, and level designs make it an entertaining strategy game for those already well-versed in the Persona 5 world.
Like a Dragon Gaiden: The Man Who Erased His Name isn’t Ryu Ga Gotoku's best work, as combat feels bland and we’ve seen these side activities before, but this is a nice distraction for hardcore fans and a more touching and satisfying sendoff to Kazuma Kiryu as the leading man.
Starfield isn’t as groundbreaking as one would expect it to be, but the developers held true in delivering the game fans have come to expect from Bethesda Game Studios, and in that regard, they succeeded, as this game has the potential to be relevant to players years after it was released, similar to what The Elder Scroll V: Skyrim is to this day.
This is Bungie’s first take on releasing content on its own as a studio, and just how aggressive they will be in releasing future content is still a big mystery. It has only been a few months in, but the current state of Destiny 2 shows that it’s aimed in the right direction. Shadowkeep is a reminder that not everything can go as planned, and that this new journey for the Destiny franchise can still be a bumpy ride.
The Ghost Recon series is now among the many franchises that provide just that: what started with Ghost Recon Wildlands has continued in Breakpoint, an open-world tactical shooter that feels great when the bullets start flying, but slowly loses its identity the moment you're caught in this endless gameplay circuit of looting gear to “improve” your character.
Developer Supermassive Games was on track to pioneering interactive horror in their breakout PS4 exclusive Until Dawn. Unfortunately, Man of Medan doesn't come close to matching that 2015 release. What they've provided is a dull horror story with predictable jump-scares, uninteresting characters, and a story that will leave you scratching your head and saying, "Really?"
They attempted at something different with Black Clover: Quartet Knights; by making it a more team-oriented online brawler. However, the lack of gameplay depth and balancing issues make it a short-lived experience for fans of the series.
In the grand scheme of things, Capcom has delivered a sequel to make Dragon’s Dogma fans happy and wishing for more, but this isn’t a massive upgrade. Rather, it’s a modernization of the overall concept as the highs and lows of the first game mirror the sequel. If you can weather the storm that is Dragon’s Dogma 2, you might come out as one of the players who consider this one of the best RPG experiences they’ve ever played, or simply the worst.
Dead Island 2 failed to stand out as the original game did since there are now a good amount of zombie-themed titles that are more than capable of scratching this particular itch. It feels so late in the game that other games like it have evolved and experimented with different concepts while this series is still trying to get back on its feet.
Minecraft Legends is a fun strategy built around the Minecraft world, and it’s easy to grasp. Fans will get a kick out of the base campaign (especially with a friend or two), It just has its limitations and mechanics that could lead to frustration.
Soulstice is a fast-paced action adventure that has all the elements required to scratch that Bayonetta or Devil May Cry itch, but struggles to maintain its momentum due to combat design choices, dull characters, and the lack of flair that’s usually associated with games in its genre.
Outriders Worldslayer doesn’t answer all of the game’s main problems. This isn’t new content that will entice new players, but will rather sustain the game’s current fans. Players new to the game will still have to determine if the Outriders formula is for them, as Worldslayer doesn’t improve the new player experience; it actually complicates it.
I enjoyed my time with Eiyuden Chronicle: Rising but as I was playing more of it, I kept thinking that this is a game that can be so much more. For both the narrative, its town building, level design, and combat – each one has a solid foundation in place but never takes it up a notch.
The problem with Vanguard is that it’s difficult to recommend with multiplayer being its strongest asset, which is something Black Ops Cold War and the Modern Warfare reboot provided well enough, as there isn’t a big enough change in the gameplay formula to warrant a switch. In the end, Vanguard simply asks if you prefer the World War II setting enough to buy it at full price. If not, I think you’ll be good with whatever Call of Duty title you have right now.
Ubisoft is playing the long game with Rainbow Six Extraction. Right now, you’re not missing much if you choose to give this one a pass on release, but there’s definitely potential here, making this title worth keeping an eye on in the near future.
In time, it will likely get better, which makes it hard to recommend, as patience shouldn’t be a requirement to enjoy a video game, especially from a studio highly praised in providing great games. If you do take the plunge, there’s greatness found deep inside, you just need to dig with your hands longer than usual to get to it.